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Top Forums UNIX for Advanced & Expert Users Sun Sparc 20 Jumpstart install :( Post 34429 by itsupplies on Friday 21st of February 2003 06:02:38 AM
Old 02-21-2003
Sun Sparc 20 Jumpstart install :(

Hello,

I'm having all kinds of trouble jumpstarting some SS20's.

After hunting around the newsgroups I find that this seems to be a fairly common problem with no real answer.

Here's a brief:

SS20, 50mhz, 256mb blah blah. - Client

E250 blah blah - J/start server.

10/100bt Network.

Setup the usual j/start bits for the client and do a 'boot net - install w' on the SS20.

Then all I get is 'Lost carrier- cable probs'.

Now I know for a fact the J/start stuff works a treat as I can do U1/2/5/60's no problem all day long.

I've tried setting the link-test-tpe to false, I've tried doing a 'boot net-tpe' etc.. But it just seems to ignore the fact its on a working network.

It will boot the net device and do its 'count' then it will start the arp/rarp errors, and link down stuff.

I can snoop it and find that the SS20 picks up it 'ip' etc, and does some packet exchanges.

AND just sometimes it will give losts of above errors, but still gradually start the install. But this is not very often.

Has any old school Solaris peeps out there ever solved this one!?

Thanks

John
 

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ARITHMETIC(6)							   Games Manual 						     ARITHMETIC(6)

NAME
arithmetic - provide drill in number facts SYNOPSIS
/usr/games/arithmetic [ +-x/ ] [ range ] DESCRIPTION
Arithmetic types out simple arithmetic problems, and waits for an answer to be typed in. If the answer is correct, it types back "Right!", and a new problem. If the answer is wrong, it replies "What?", and waits for another answer. After every twenty problems, it publishes statistics on correctness and the time required to answer. To quit the program, type an interrupt (delete). The first optional argument determines the kind of problem to be generated; +-x/ respectively cause addition, subtraction, multiplication, and division problems to be generated. One or more characters can be given; if more than one is given, the different types of problems will be mixed in random order; default is +-. Range is a decimal number; all addends, subtrahends, differences, multiplicands, divisors, and quotients will be less than or equal to the value of range. Default range is 10. At the start, all numbers less than or equal to range are equally likely to appear. If the respondent makes a mistake, the numbers in the problem which was missed become more likely to reappear. As a matter of educational philosophy, the program will not give correct answers, since the learner should, in principle, be able to calcu- late them. Thus the program is intended to provide drill for someone just past the first learning stage, not to teach number facts de novo. For almost all users, the relevant statistic should be time per problem, not percent correct. 7th Edition May 6, 1986 ARITHMETIC(6)
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