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Full Discussion: vim indent
Top Forums UNIX for Dummies Questions & Answers vim indent Post 34134 by Perderabo on Thursday 6th of February 2003 12:00:06 PM
Old 02-06-2003
It looks like:
set shiftwidth=4
does the trick.
 

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draw_compiled_sprite(3alleg4)                                     Allegro manual                                     draw_compiled_sprite(3alleg4)

NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y); DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear or planar). This function does not support clipping. Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the edge without any trouble... SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 draw_compiled_sprite(3alleg4)
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