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Full Discussion: Multiple Signals
Top Forums Programming Multiple Signals Post 34133 by Perderabo on Thursday 6th of February 2003 11:09:26 AM
Old 02-06-2003
Quote:
Originally posted by S.P.Prasad
Take an example in a signal driven I/O for Sockets:
When data arrives , the signal is generated. While the signal handler is executing ( reading data ) , two more data packets arrives at same time , causing signal to be generated two more times but as per our discussion the signal handler will be called only once. Hence the third data packet will only be read only when fourth data packet arrives at the port.
In that case the signal handler should be prepared to read 0 or more packets for each receipt of a SIGIO.

Looking at a few manpages, I see that doing this portably is easier said than done. It looks like you can set the O_NONBLOCK option and then loop doing recv() until you get -1 with errno set to either EAGAIN or EWOULDBLOCK.

But in general, this is the trick. Whatever the signal means, you need to handle it zero or more times. With any signal delivered to a process by the kernel there should be some way to loop attempting what is required and detecting when you've done that thing enough.

If another process is sending you signals with the expectation that your process can reliably count them, then someone made a design error. The processes would need to switch to another form of IPC.
 

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PCAP_BREAKLOOP(3PCAP)													     PCAP_BREAKLOOP(3PCAP)

NAME
pcap_breakloop - force a pcap_dispatch() or pcap_loop() call to return SYNOPSIS
#include <pcap/pcap.h> void pcap_breakloop(pcap_t *); DESCRIPTION
pcap_breakloop() sets a flag that will force pcap_dispatch() or pcap_loop() to return rather than looping; they will return the number of packets that have been processed so far, or -2 if no packets have been processed so far. This routine is safe to use inside a signal handler on UNIX or a console control handler on Windows, as it merely sets a flag that is checked within the loop. The flag is checked in loops reading packets from the OS - a signal by itself will not necessarily terminate those loops - as well as in loops processing a set of packets returned by the OS. Note that if you are catching signals on UNIX systems that support restarting system calls after a signal, and calling pcap_breakloop() in the signal handler, you must specify, when catching those signals, that system calls should NOT be restarted by that signal. Otherwise, if the signal interrupted a call reading packets in a live capture, when your signal handler returns after calling pcap_breakloop(), the call will be restarted, and the loop will not terminate until more packets arrive and the call completes. Note also that, in a multi-threaded application, if one thread is blocked in pcap_dispatch(), pcap_loop(), pcap_next(), or pcap_next_ex(), a call to pcap_breakloop() in a different thread will not unblock that thread; you will need to use whatever mechanism the OS provides for breaking a thread out of blocking calls in order to unblock the thread, such as thread cancellation in systems that support POSIX threads. Note that pcap_next() and pcap_next_ex() will, on some platforms, loop reading packets from the OS; that loop will not necessarily be ter- minated by a signal, so pcap_breakloop() should be used to terminate packet processing even if pcap_next() or pcap_next_ex() is being used. pcap_breakloop() does not guarantee that no further packets will be processed by pcap_dispatch() or pcap_loop() after it is called; at most one more packet might be processed. If -2 is returned from pcap_dispatch() or pcap_loop(), the flag is cleared, so a subsequent call will resume reading packets. If a posi- tive number is returned, the flag is not cleared, so a subsequent call will return -2 and clear the flag. SEE ALSO
pcap(3PCAP), pcap_loop(3PCAP), pcap_next_ex(3PCAP) 5 April 2008 PCAP_BREAKLOOP(3PCAP)
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