06-29-2001
How to use the socket
I must write some codes about client/server architecture.
The server program send the data to the client program,And the data is huge count and I want to implement that If some error happen and traslation of the data is interrupted,The program can send the data to the client program from the pos of the data stream where is interrupted.
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LEARN ABOUT DEBIAN
shevek_server_connection
shevek::server< client, serverdata >::connection(3) Library Functions Manual shevek::server< client, serverdata >::connection(3)
NAME
shevek::server< client, serverdata >::connection -
Base of the client class which is implemented by the calling program.
SYNOPSIS
#include <server.hh>
Inherits shevek::refbase.
Public Member Functions
void continue_reading ()
This is called after in->unread (), to resume accepting data from this connection.
~connection ()
Destructor.
Public Attributes
Glib::RefPtr< shevek::fd > in
The input socket. The client can stop reading from this connection by calling in->unread ().
Glib::RefPtr< shevek::fd > out
The output socket. This is used to send data to the connection.
Protected Member Functions
connection ()
The client class can construct this object with its create function.
Glib::RefPtr< server< client,
serverdata > > get_server ()"
Access to the server object which hosts this client.
void disconnect ()
This can be called by the client object to close this connection.
Friends
class server< client, serverdata >
Detailed Description
template<typename client, typename serverdata>struct shevek::server< client, serverdata >::connection
Base of the client class which is implemented by the calling program.
A client object is created for every connection which is accepted. This class handles server administration and provides access to members
from the client class.
Author
Generated automatically by Doxygen for libshevek from the source code.
libshevek Fri May 11 2012 shevek::server< client, serverdata >::connection(3)