05-02-2020
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start by removing the \n of you printf on first line... maybe replacing with :
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10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Hi,
I have a statement in shell script which i am writing below:
if ]
then
.....
What is the meaning of -a option in files, meaning of the statement in the if condition ] means.
Thanks (3 Replies)
Discussion started by: dreams5617
3 Replies
2. Shell Programming and Scripting
can someone please tell me what is wrong with the below. i'm trying to get a script to run if the content of a variable is either small letter y or capital letter Y.
if
then
whatever
fi (4 Replies)
Discussion started by: Terrible
4 Replies
3. Shell Programming and Scripting
I want to write a program that would convert yard to feet and feet to yard.
i.e
1 yard = 3 * feet
Echo "enter a"
read a
expr a *3
The trick is that I want to give the user some options. After the conversion from yard to feet is done, I want to ask the user whether or not he/she wants to... (10 Replies)
Discussion started by: Ernst
10 Replies
4. Shell Programming and Scripting
In my ksh script, if the conditions of a if statement are true, then do nothing; otherwise, execute some commands.
How do I write the "do nothing" statement in the following example?
Example:
if (( "$x"="1" && "$y"="a" && "$z"="happy" ))
then
do nothing
else
command
command
fi... (3 Replies)
Discussion started by: april
3 Replies
5. Shell Programming and Scripting
Hi All,
I am using Unix ksh script.
I need to insert values to a table using the o/p from a slelect statement.
Can anybody Help!
My script looks like tihs.
---`sqlplus -s username/password@SID << EOF
set heading off
set feedback off
set pages 0
insert into ${TB_NAME}_D... (2 Replies)
Discussion started by: nkosaraju
2 Replies
6. UNIX for Dummies Questions & Answers
I have the program:
#!/bin/ksh
echo Please enter yes or no
read n
typeset -l n
if ]
then
echo My name
exit
else
echo delete my name
fi
Question:
How can I make the program accept only the word "yes" or "no" otherwise it will ask the user to re-enter?
Thanks! (7 Replies)
Discussion started by: bobo
7 Replies
7. Shell Programming and Scripting
I'm trying to create a script that would allow me to identify the sucessful removal of a file. Here's what i put together so far, let me know if it's correct or not.
FILE_NAME="cactus.dat"
FILE_FIND='find / -name $FILE_NAME'
if ;then
echo "cactus.dat was not removed successfully" ... (3 Replies)
Discussion started by: sdpinoy
3 Replies
8. Shell Programming and Scripting
${PFILE}.backupfile
Please tell me what the above statement means? (1 Reply)
Discussion started by: lg123
1 Replies
9. Shell Programming and Scripting
Hi,
I have this code here. Its suppose to do something when certain condition is met, I'm pretty sure at least one of the condition will be meet somewhere in the loop but it always go to else part of the script.
Is something wrong on this script?
age_list=`tar -tvf /home/dir/$tarfile... (4 Replies)
Discussion started by: erin00
4 Replies
10. Shell Programming and Scripting
Hi folks,
I have a scenario to convert the update statements into insert statements using shell script (awk, sed...) or in database using regex.
I have a bunch of update statements with all columns in a file which I need to convert into insert statements.
UPDATE TABLE_A SET COL1=1 WHERE... (0 Replies)
Discussion started by: dev123
0 Replies
REVERSI(6) Games Manual REVERSI(6)
NAME
reversi - a game of dramatic reversals
SYNOPSIS
/usr/games/reversi [ [ -r ] file ]
DESCRIPTION
Reversi (also known as `friends', `Chinese friends' and `Othello') is played on an 8x8 board using two-sided tokens. Each player takes his
turn by placing a token with his side up in an empty square. During the first four turns, players may only place tokens in the four cen-
tral squares of the board. Subsequently, with each turn, a player must capture one or more of his opponent's tokens. He does this by
placing one of his tokens such that it and another of his tokens embrace a solid line of his opponent's horizontally, vertically or diago-
nally. Captured tokens are flipped over and thus can be re-captured. If a player cannot outflank his opponent he forfeits his turn. The
play continues until the board is filled or until no more outflanking is possible.
In this game, your tokens are asterisks and the machine's are at-signs. You move by typing in the row and column at which you want to
place your token as two digits (1-8), optionally separated by blanks or tabs. You can also type
c to continue the game after hitting break (this is only necessary if you interrupt the machine while it is deliberating).
g n to start reversi playing against itself for the next n moves (or until the break key is hit).
n to stop printing the board after each move.
o to start it up again.
p to print the board regardless.
q to quit (without dishonor).
s to print the score.
Reversi also recognizes several commands which are valid only at the start of the game, before any moves have been made. They are
f to let the machine go first.
h n to ask for a handicap of from one to four corner squares. If you're good, you can give the machine a handicap by typing a negative
number.
l n to set the amount of lookahead used by the machine in searching for moves. Zero means none at all. Four is the default. Greater
than six means you may fall asleep waiting for the machine to move.
t n to tell reversi that you will only need n seconds to consider each move. If you fail to respond in the alloted time, you forfeit
your turn.
If reversi is given a file name as an argument, it will checkpoint the game, move by move, by dumping the board onto file. The -r option
will cause reversi to restart the game from file and continue logging.
REVERSI(6)