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Top Forums Shell Programming and Scripting Blog-Thread: Creating a Shell Wrapper and Runtime Modifier (SWARM) Post 303046100 by sea on Thursday 23rd of April 2020 07:00:02 PM
Old 04-23-2020
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How to make a simple 'press enter to continue' - "complex"?
You add options Smilie
Code:
	press() { # [-c -l -r] [STR]
	# Requires the user to press [Enter/Return] before script continues
	# c=center ,l=left , r=right
		# Vars
		local mode=""
		# Catch arguments
		for opt in "${@}"
		do	if [[ "-" == "${opt:0:1}" ]] 
			then	case "${opt/-}" in
				"c")	mode="center"
					shift
					;;
				"l")	mode="left"
					shift
					;;
				"r")	mode="right"
					shift
					;;
				esac
			fi
		done
	# Display	
		case "$mode" in
		"center")
			printl "" "${1:-$SWARM_MSG_PRESS_ENTER}" "" 
			;;
		"left")
			printl "${1:-$SWARM_MSG_PRESS_ENTER}"
			;;
		"right")
			printl "" "" "${1:-$SWARM_MSG_PRESS_ENTER}" 
			;;
		*)
			printl "${1:-$SWARM_MSG_PRESS_ENTER}" "" "${1:-$SWARM_MSG_PRESS_ENTER}"
			;;
		esac
	# Action :p	
		builtin read
	}

Oh it will be so fun when/once I add/ed 'kiosk'-mode to several functions Smilie

Last edited by sea; 04-23-2020 at 08:15 PM..
 

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CIRCUSLINUX(6)							   Games Manual 						    CIRCUSLINUX(6)

NAME
circuslinux - The clowns are trying to pop balloons to score points! SYNOPSIS
circuslinux [--disable-sound] [--fullscreen] [--low] | [--digital] [--paddle] [--help | --usage] [--version] DESCRIPTION
This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. Instead, it has documentation in /usr/share/doc/circuslinux/README.txt.gz "Circus Linux!" is based on the Atari 2600 game "Circus Atari" by Atari, released in 1980. Gameplay is similar to "Breakout" and "Arkanoid"- you slide a device left and right to bounce objects into the air which destroy a wall. OPTIONS
--disable-sound If sound support was compiled in, this will disable it for this session of the game. --fullscreen Run in fullscreen mode. --low Disable some features so that the game might run better on low-end hardware. Titlescreen ballons and game backgrounds are disabled, and the game screen refreshes every 1/15th of a second instead of 1/30th of a second. --digital When using a joystick, left and right cause the teeter-totter to move incrementally. (This is as opposed to the default mode, where the analog position of the joy- stick is used literally.) Useful for playing with a digital gamepad. --paddle For using real Atari 2600 paddles connected to a your PC's joystick port. --help Display a help message summarizing command-line options, copyright, and game controls. --usage Display a brief message summarizing command-line options. --version Display the version of Circus Linux! you're running. CONTROL
Controlling the Teeter-Totter Move the mouse left and right to move the teeter-totter left and right. If a clown is in the air, you can also click any of the mouse buttons to flip the teeter-totter. (This causes the low and high ends of the teeter-totter to change places, useful when the teeter-totter is at a far side of the screen and the low end is on the outside.) Pausing To pause the game, you can press either the [SPACE], [TAB] or [P] key. To unpause, press one of those keys again. Quitting To quit the current game, you can press [ESCAPE]. This forfeits your game (as though you ran out of lives). To quit Circus Linux! altogether, you can use your window manager's close command or press EXIT on the title screen. AUTHOR
This manual page was written by Christian T. Steigies <cts@debian.org>, for the Debian GNU/Linux system (but may be used by others). November 10, 2004 CIRCUSLINUX(6)
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