I found the problem with the perl code $ is expanded in perl RE to avoid this I put the string in a perl variable with single quotes around it like this:
This User Gave Thanks to Chubler_XL For This Post:
Hi, I'm using putty and when I try to write ü it writes | (or when I try to write é , it writes i)
I tried to change settings/translation of putty but with no success
I have KSH
# locale
LANG=
LC_CTYPE="C"
LC_NUMERIC="C"
LC_TIME="C"
LC_COLLATE="C"
LC_MONETARY="C"
LC_MESSAGES="C"... (3 Replies)
Hi,
Can someone please clarify how we are able to use both IO and GLOB symbols of a package variable interchangeably?
Please consider the following code:
open(FH,"myfile") || die "Unable to open file myfile:$@";
my $glob_var = *main::FH{GLOB};
my $io_var = *main::FH{IO};
print $glob_var... (0 Replies)
hi folks ,
I have a shell script which contain SQL query that dump some data from the DB in arabic and this data is written to a file in unix machine but the problem that the arabic data is appear like ??????????|111|???????? even when I move it to my windows XP machine.
Any one have an Idea... (2 Replies)
Hello All
I have a set of files, each one containing some lines that follows that regex:
regex='disabled\,.*\,\".*\"'and here is what file says about each files:
file <random file>
<random file> ASCII text, with CRLF line terminatorsSo, as an example, here is what a file ("Daffy Duck - The... (3 Replies)
I have oracle 9i database installed with UTF-8 Encoding.
I want a perl script that converts unicode to utf8 before commiting in database and utf8 to unicode when retreiving from database
For example :
the word Ïntêrnatïônàlîzâtion has to be stored in database as Internationalization and when retreived... (6 Replies)
Hi,
How do I print a line with symbols in a file?
Exp:
If I want to print line: Hi "Lisa;John"
Command:
print FILE "Hi "Lisa;John""; - will give me error Bareword found where operator expected...
Can someone advise how can I print any line consiting symbols like example above. Thanks... (3 Replies)
Hi,
I am beginner to Unix.
My requirement is to validate the encoding used in the incoming file(csv,txt).If it is encoded with UTF-8 format,then the file should remain as such otherwise i need to chnage the encoding to UTF-8.
Please advice me how to proceed on this. (7 Replies)
I am creating a startup script for an application. This application's startup script is in bash. It will also need to call a perl script (which I will not be able to modify) for the application environment prior to calling the application. The problem is that this perl script creates a new shell... (5 Replies)
Hi all!!
I´m using command file -i myfile.xml to validate XML file encoding, but it is just saying regular file . I´m expecting / looking an output as UTF8 or ANSI / ASCII
Is there command to display the files encoding?
Thank you! (2 Replies)
Discussion started by: mrreds
2 Replies
LEARN ABOUT REDHAT
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat- Stores surface format information
STRUCTURE DEFINITION
typedef struct{
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)