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Top Forums Programming Programming a Telegram Bot Using Node-RED, PHP, and MySQL Post 303045166 by Neo on Thursday 12th of March 2020 11:45:07 PM
Old 03-13-2020
Good job Ravinder.

Always a pleasure to see people learning new things and using that knowledge to solve real-world problems.

Can you use kind of system at your work?
This User Gave Thanks to Neo For This Post:
 

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WIDELANDS(6)							   User Commands						      WIDELANDS(6)

NAME
widelands - fantasy real-time strategy game SYNOPSIS
widelands <option0>=<value0> ... <optionN>=<valueN> DESCRIPTION
In this game, you start out on a small piece of land with nothing more than a few of useful resources. Using those, you can build yourself an empire with many thousands of inhabitants. On your way towards this goal, you will have to build up an economic infrastructure, explore the lands around you and face enemies who are trying to rule the world just like you do. OPTIONS
--<config-entry-name>=value overwrites a config file setting --record Record all events to the given filename for later playback --playback Playback given filename (see --record) --coredump Generates a core dump on segfaults instead of using the SDL --ggz Starts game as GGZ Gaming Zone client (don't use it yet!) --help Show a short help text --version Show version LONG DESCRIPTION
In Widelands, you are the regent of a small tribe. You start out with nothing but your headquarters, a kind of castle in which all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your tribe will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. But you are not alone in the world, and you will meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you want to rule the world, you will have to train soldiers and fight. Widelands offers a unique style of play. For example, a system of roads plays the central role of your economy: all the goods that are har- vested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible. Another refreshing aspect of the game is the way you command your tribe. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you've got to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their bar- racks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace! Widelands offers single-player mode with different campaigns; the campaigns all tell the story of a tribe and it's struggle in the Wide- lands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artifical Intelligent to challenge. In the end, Widelands will be extensible, so that you can create your own type of tribe with their own sets of buildings. You can create new worlds to play in, and you could even create new types of worlds (who says you can't build a settlement on the moon?). OTHER INFO
Bug reports? Suggestions? Check out the project website: http://www.sourceforge.net/projects/widelands Hope you enjoy this game! AUTHORS
A few dozen of people participated to this project. See the AUTHORS file for more information. widelands build-9 February 2005 WIDELANDS(6)
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