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The Lounge What is on Your Mind? Under Consideration: Migrate the Forums to Discourse Post 303044989 by Neo on Tuesday 10th of March 2020 08:58:18 AM
Old 03-10-2020
Still moving along:

Code:
   463672 / 651396 ( 71.2%)  [579 items/min]

The only "cautionary" comment I have so far is that of the two people on the "discourse side of the house" I have interacted with so far, both "had their hands out" looking to make money off this migration. One guy was a hired gun "migration expert" who wanted money to help me and the other person was in the discourse forums, the other was a discourse server provider.

This jives with some of the posts I have read which stated that discourse was free and the developers and other make a lot of money on associated hosting and services.

That's a lot different than the Node-RED community I have been interacting with where both Node-RED is free and the community is a robust, friendly group of "makers" all showing off their skills and talents and sometimes over-projecting their skills to attract attention; but they are truly helpful to all, especially noobs.

Discourse, on the other hand, seems to want to steer noobs to paid services.

That is not a big negative; as everyone has a right to make a living; and I heard the owners of Discourse make a fortune.
This User Gave Thanks to Neo For This Post:
 

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SNAKE(6)							 BSD Games Manual							  SNAKE(6)

NAME
snake, snscore -- display chase game SYNOPSIS
snake [-w width] [-l length] [-t] snscore DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is used. The -t option makes the game assume you are on a slow terminal. You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run snscore. FILES
/var/games/snakerawscores database of personal bests /var/games/snake.log log of games played BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. BSD
May 31, 1993 BSD
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