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The Lounge What is on Your Mind? Under Consideration: Migrate the Forums to Discourse Post 303044947 by Neo on Monday 9th of March 2020 01:28:57 PM
Old 03-09-2020
OK... after seeing the results of about 40% of the main topics / threads (before the replies / posts are uploaded):

Code:
importing topics...
    95440 / 240477 ( 39.7%)  [414 items/min

I can see two problems:
  • The CODE and ICODE tags seems to not be ported into discourse.
  • The "not parent" categories of forums (child forums) are not getting moved into the new DB and case an "error".

So, current way ahead is looking like:
  • Continue to let the migration process run until finished.
  • Study the results and at least do the following:

  1. Move avatars to the DUMPED DB before DUMPING, so the AVATARS will port (maybe).
  2. DUMP the Forum DB again.
  3. Do a search and replace in the DB (DUMPED VERSION) and change all CODE tags to ``` (markdown three back ticks).
  4. Ditto for the ICODE tags, convert the all to ``` for markdown ; but I am not sure 100% this will work, but we can try.
  5. Change all forums to "parent, top level forums" in the DUMPED DB, so we I import again, they will work (not be children to parents).

Something like that.....

Looks like the CODE tags are just getting stripped out of the migration. Need to confirm when we get back up to 2019 / 2020 time frame. Right now the migrations is in the 2009 time frame.

This is what is looks like so far..... take lessons learned from this migration, make adjustments, and do it again.
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Round(3)						User Contributed Perl Documentation						  Round(3)

NAME
Math::Round - Perl extension for rounding numbers SYNOPSIS
use Math::Round qw(...those desired... or :all); $rounded = round($scalar); @rounded = round(LIST...); $rounded = nearest($target, $scalar); @rounded = nearest($target, LIST...); # and other functions as described below DESCRIPTION
Math::Round supplies functions that will round numbers in different ways. The functions round and nearest are exported by default; others are available as described below. "use ... qw(:all)" exports all functions. FUNCTIONS
round LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two integers are rounded "to infinity"; i.e., positive values are rounded up (e.g., 2.5 becomes 3) and negative values down (e.g., -2.5 becomes -3). round_even LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two integers are rounded to the nearest even number; e.g., 2.5 becomes 2, 3.5 becomes 4, and -2.5 becomes -2. round_odd LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two integers are rounded to the nearest odd number; e.g., 3.5 becomes 3, 4.5 becomes 5, and -3.5 becomes -3. round_rand LIST Rounds the number(s) to the nearest integer. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two integers are rounded up or down in a random fashion. For example, in a large number of trials, 2.5 will become 2 half the time and 3 half the time. nearest TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to infinity. For example: nearest(10, 44) yields 40 nearest(10, 46) 50 nearest(10, 45) 50 nearest(25, 328) 325 nearest(.1, 4.567) 4.6 nearest(10, -45) -50 nearest_ceil TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to the ceiling, i.e. the next algebraically higher multiple. For example: nearest_ceil(10, 44) yields 40 nearest_ceil(10, 45) 50 nearest_ceil(10, -45) -40 nearest_floor TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded to the floor, i.e. the next algebraically lower multiple. For example: nearest_floor(10, 44) yields 40 nearest_floor(10, 45) 40 nearest_floor(10, -45) -50 nearest_rand TARGET, LIST Rounds the number(s) to the nearest multiple of the target value. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are halfway between two multiples of the target will be rounded up or down in a random fashion. For example, in a large number of trials, "nearest(10, 45)" will yield 40 half the time and 50 half the time. nlowmult TARGET, LIST Returns the next lower multiple of the number(s) in LIST. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are between two multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically lower. For example: nlowmult(10, 44) yields 40 nlowmult(10, 46) 40 nlowmult(25, 328) 325 nlowmult(.1, 4.567) 4.5 nlowmult(10, -41) -50 nhimult TARGET, LIST Returns the next higher multiple of the number(s) in LIST. TARGET must be positive. In scalar context, returns a single value; in list context, returns a list of values. Numbers that are between two multiples of the target will be adjusted to the nearest multiples of LIST that are algebraically higher. For example: nhimult(10, 44) yields 50 nhimult(10, 46) 50 nhimult(25, 328) 350 nhimult(.1, 4.512) 4.6 nhimult(10, -49) -40 VARIABLE
The variable $Math::Round::half is used by most routines in this module. Its value is very slightly larger than 0.5, for reasons explained below. If you find that your application does not deliver the expected results, you may reset this variable at will. STANDARD FLOATING-POINT DISCLAIMER Floating-point numbers are, of course, a rational subset of the real numbers, so calculations with them are not always exact. Numbers that are supposed to be halfway between two others may surprise you; for instance, 0.85 may not be exactly halfway between 0.8 and 0.9, and (0.75 - 0.7) may not be the same as (0.85 - 0.8). In order to give more predictable results, these routines use a value for one-half that is slightly larger than 0.5. Nevertheless, if the numbers to be rounded are stored as floating-point, they will be subject, as usual, to the mercies of your hardware, your C compiler, etc. AUTHOR
Math::Round was written by Geoffrey Rommel <GROMMEL@cpan.org> in October 2000. perl v5.18.2 2006-11-21 Round(3)
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