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The Lounge What is on Your Mind? Play Computer Trivia on Telegram Post 303044872 by Neo on Thursday 5th of March 2020 09:00:48 PM
Old 03-05-2020
Update.

Testing has gone well and this Telegram bot app is working well.

But for now, it looks like few people are using Telegram and not really interested to install Telegram to play computer trivia, at least so far.

If you have not tried it out yet, it is really a great way to kill time when you are stuck in the taxi or waiting in line Smilie

Works well.... and is fun, really!
 

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Perspective(3I)                                             InterViews Reference Manual                                            Perspective(3I)

NAME
Perspective - visible portion of an interactor SYNOPSIS
#include <InterViews/perspective.h> DESCRIPTION
A perspective object describes which part of an interactor's total display area is visible in the interactor's canvas. The main use of perspectives is for scrolling, panning, and zooming interactors. The member variables (x0, y0) define the origin of the interactor's dis- play area; width and height define the total height of the area. The member variables (curx, cury) define the lower-left corner of the interactor's canvas relative to the total area; curwidth and curheight define how much of the total area is displayed in the canvas. The member variables sx, sy, lx, and ly specify small and large increments in each dimension. These increments are used by a scroller to implement line and page scrolling. PUBLIC OPERATIONS
Perspective() Define a new perspective with all member variables initialized to zero. void Attach(Interactor*) Add to the list of interactors that are interested in updates to the perspective. These interactors reflect the perspective visual- ly; examples include scrollers and sliders. void Detach(Interactor*) Remove an interactor from the list of those interested in updates. This operation should be called from the interactor's destruc- tor. void Init(Coord x0, Coord y0, Coord width, Coord height) Initialize the perspective display area. void Update() Notify all the interactors interested in the perspective that it has changed. The perspective's interactor should call Update after modifying its perspective. SEE ALSO
Adjuster(3I), Interactor(3I), Panner(3I), Scroller(3I) InterViews 15 June 1987 Perspective(3I)
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