This mini robot tank is fully assembled. Keyestudio sent me the sample code for an earlier version (version 1), not the current version (version 2), which I have attached here (the code is open and free to use from Keyestudio for similar projectsm, but I recommend the Mini Robot Tank V2 project kit).
At the moment, I'm busy on other projects, still hoping to get the V2 code, and need to buy the batteries; but hope to this this up and running in the not-to-distant future and sending data via MQTT and Node-RED, as "just another node on the network".
Hi All
Im running veritas netbackup 6.5.5, on MWindows 2003 master server.
Ive just added a Quantum PX500 with 2 drives, the problem im facing is that now under the storage unit tab on console all the storage unit types for NDMP have the new robot listed and not the original one. The set up i... (0 Replies)
In my further exploration of Arduino, today I decided to install the arduino-cli on my mac today.
https://github.com/arduino/arduino-cli
I followed the instructions for macOS but when I got to this part:
arduino-cli board list
I got the dreaded "Unknown" Fully Qualified Board Name... (1 Reply)
HI all...
(Apologies for any typos.)
To add to Neo's Arduino subject matter I have decided to upload this in ".zip" format.
Ignore "*.info" files these are AMIGA icons only and also the "HAM" drawer as these are photos in ancient AMIGA HAM modes.
I have noticed that there are current... (6 Replies)
Just finished a quick Python script to send the current unix time over to the Arduino from macOS, so in the absence of GPS or some other way to get the unix timestamp (epoch time) to the Arduino, I can get my macOS and Arduino UNO synced to within a second.
Normally, when the Arduino starts... (9 Replies)
My favorite projects are always related to the "latest" tech in command and control, networking and network communications. This Elecrow GSM/GPRS/EDGE SIM5360E 3G Shield seems to be the "latest and the greatest" as far as 3G and GPS, as far as I can see so far, but I has it drawbacks for sure.... (6 Replies)
This post describes a "work in progress" project I started today. Here is the High Level Overview:
Currently, this project sits on my desk as an Arduino UNO (on the bottom), an NB-IoT Shield (sandwiched in the middle), a Sensor Shield (on top) with a HM-10 BLE Module (in the little... (13 Replies)
Discussion started by: Neo
13 Replies
LEARN ABOUT BSD
robots
ROBOTS(6) Games Manual ROBOTS(6)NAME
robots - fight off villainous robots
SYNOPSIS
/usr/games/robots [ -sjta ] [ scorefile ]
DESCRIPTION
Robots pits you against evil robots, who are trying to kill you (which is why they are evil). Fortunately for you, even though they are
evil, they are not very bright and have a habit of bumping into each other, thus destroying themselves. In order to survive, you must get
them to kill each other off, since you have no offensive weaponry.
Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two ro-
bots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all
the robots die, you start on the next field. This keeps up until they finally get you.
Robots are represented on the screen by a `+', the junk heaps from their collisions by a `*', and you (the good guy) by a `@'.
The commands are:
h move one square left
l move one square right
k move one square up
j move one square down
y move one square up and left
u move one square up and right
b move one square down and left
n move one square down and right
. (also space) do nothing for one turn
HJKLBNYU run as far as possible in the given direction
> do nothing for as long as possible
t teleport to a random location
w wait until you die or they all do
q quit
^L redraw the screen
All commands can be preceded by a count.
If you use the `w' command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait.
If you die, however, you get nothing. For all other commands, the program will save you from typos by stopping short of being eaten. How-
ever, with `w' you take the risk of dying by miscalculation.
Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the
game. If an alternate score file is specified, that will be used instead of the standard file for scores.
The options are
-s Don't play, just show the score file
-j Jump, i.e., when you run, don't show any intermediate positions; only show things at the end. This is useful on slow terminals.
-t Teleport automatically when you have no other option. This is a little disconcerting until you get used to it, and then it is very
nice.
-a Advance into the higher levels directly, skipping the lower, easier levels.
AUTHOR
Ken Arnold
FILES
/usr/games/lib/robots_roll the score file
BUGS
Bugs? You crazy, man?!?
4.3 Berkeley Distribution May 20, 1985 ROBOTS(6)