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Top Forums Shell Programming and Scripting Control cursor position also at bottom of window Post 303043740 by Ralph on Wednesday 5th of February 2020 09:22:13 AM
Old 02-05-2020
Quote:
Originally Posted by RudiC
Mind to share your final version here?

It's still the same as what I posted earlier. A bit longer than it has to be because of all the ifs and comments. I like the way you used parameter expansion in your version, but your version didn't scroll right on my system - an ordinary terminal emulator running Bash 5 on a Debian Linux.


Here my currently final version again:
Code:
function askYesOrNo {
        printf "\e[1;31;47m$1 [Y|n]\e[0m "      # print $1 in color
        printf "\e[s"                           # save cursor x-pos

        while true ; do
                read answer
                if [ -z "$answer" ] ; then
                        return 0
                elif [ "$(tr -d "NnYy" <<< $answer)" != "$answer" ] ; then
                        break
                fi

                # How many lines in this window?
                LINES=$(tput lines)

                # find cursor y-position ( line number )
                printf "\e[6n" ; read -sd R POS
                CURPOS=${POS#*[}; CUR_Y=${CURPOS%;*}

                if [ "$CUR_Y" -eq "$LINES" ] ; then
#                       printf "\e[u\e[1A\e[K" 
                        printf "\e[u\eM\e[K"
                else
                        printf "\e[u\e[K"
                fi
        done
        if [ "${answer^}" == "Y" ]; then
                return 0
        fi
        return 1
}

for (( i = 100, max = 110; i <= max; i++ )) ; do
        printf " %d\n" $i
        if [ $i -eq $max ] ; then
                if askYesOrNo "Do you wish to continue?" ; then
                        (( max += 10 ))
                fi
        fi
done

Only complaint now is that when the question is asked at the very bottom of the window the cursor still jumps to the next line, the window scrolls but the cursor jumps back to the end of the question. That can be avoided by using read -n 1 - as wisecracker suggested - but I like to use the Enter key to confirm.


Does it run the same way on your system?

Last edited by Ralph; 02-05-2020 at 10:24 AM.. Reason: typos
 

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BACKGAMMON(6)							 BSD Games Manual						     BACKGAMMON(6)

NAME
backgammon -- the game of backgammon teachgammon -- learn to play backgammon SYNOPSIS
backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file] teachgammon DESCRIPTION
This program lets you play backgammon against the computer or against a "friend". All commands are only one letter, so you don't need to type a carriage return, except at the end of a move. The program is mostly self-explanatory, so that a question mark (?) will usually get some help. If you answer `y' when the program asks if you want the rules, you will get text explaining the rules of the game, some hints on strategy, instructions on how to use the program, and a tutorial consisting of a practice game against the computer. A description of how to use the program can be obtained by answering `y' when it asks if you want instructions. The possible arguments for backgammon (most are unnecessary but some are very convenient) consist of: -n don't ask for rules or instructions -r player is red (implies n) -w player is white (implies n) -b two players, red and white (implies n) -pr print the board before red's turn -pw print the board before white's turn -pb print the board before both player's turn -t term terminal is type term, uses /usr/share/misc/termcap -s file recover previously saved game from file Any unrecognized arguments are ignored. An argument of a lone `-' gets a description of possible arguments. If term has capabilities for direct cursor movement (see termcap(5)) backgammon ``fixes'' the board after each move, so the board does not need to be reprinted, unless the screen suffers some horrendous malady. Also, any `p' option will be ignored. (The `t' option is not neces- sary unless the terminal type does not match the entry in the /usr/share/misc/termcap data base.) QUICK REFERENCE
When the program prompts by typing only your color, type a space or carriage return to roll, or d to double p to print the board q to quit s to save the game for later When the program prompts with 'Move:', type p to print the board q to quit s to save the game or a move, which is a sequence of s-f move from s to f s/r move one man on s the roll r separated by commas or spaces and ending with a newline. Available abbreviations are s-f1-f2 means s-f1,f1-f2 s/r1r2 means s/r1,s/r2 Use b for bar and h for home, or 0 or 25 as appropriate. AUTHOR
Alan Char FILES
/usr/games/teachgammon rules and tutorial /usr/share/misc/termcap terminal capabilities BUGS
The program's strategy needs much work. BSD
May 31, 1993 BSD
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