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Top Forums Programming Wuhan Coronavirus Status App for China - Rapid Prototype using MQTT and the IoT OnOff IOS App Post 303043643 by Neo on Sunday 2nd of February 2020 10:25:57 PM
Old 02-02-2020
With a little bit of work, was able to build a nice "Wuhan Coronavirus Status" app using MQTT and the IoT-OnOff app. More on this technique here:

ESP32 (ESP-WROOM-32) as an MQTT Client Subscribed to Linux Server Load Average Messages

The result turned out nice, I think. I like the look and feel of this app considerably better than other apps I prototyped, and it is much more cost effective (free).

If anyone wants to build such an app like this, please just let me know (post back in this thread) and I will show you how to build this, step-by-step. If you want to you my MQTT server / service, I can make that happen for you as well.

So, in nutshell, you can have this "Wuhan Coronavirus" public service status app working for free, 100% and I assure you, 100% your usage data will be private and never shared with any third party, never under any circumstances. This is public app to help others, not to make money (as many companies seem to forget in times of crisis and look to profit from the misfortunes of others. Not here at unix.com! This app I created has one purpose - to help those who might need this information during a humanitarian crisis. This is how IT should really be used, to help others in times of need and crisis. If one person benefits, I am more than happy enough. I don't need money, fame or fortune from IT.


Wuhan Coronavirus Status App for China - Rapid Prototype using MQTT and the IoT OnOff IOS App-img_0463jpg


Reference to first prototype (retired):

Wuhan Coronavirus Status for China - Rapid Prototype Blynk App with ESP8266

For the next part of this project, I think I will build a Node-RED dashboard app for macOS. I installed Node-RED yesterday when searching for dashboard app, but I need to import the dashboard widgets and set it up to display a dashboard with MQTT data,
This User Gave Thanks to Neo For This Post:
 

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SDL::Tutorial(3)					User Contributed Perl Documentation					  SDL::Tutorial(3)

NAME
SDL::Tutorial - introduction to Perl SDL SYNOPSIS
# to read this tutorial $ perldoc SDL::Tutorial # to create a bare-bones SDL app based on this tutorial $ perl -MSDL::Tutorial -e 1 SDL BASICS
SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library. These are the Perl 5 bindings. You can find out more about SDL at <http://www.libsdl.org/>. Creating an SDL application with Perl is easy. You have to know a few basics, though. Here's how to get up and running as quickly as possible. Surfaces All graphics in SDL live on a surface. You'll need at least one. That's what SDL::App provides. Of course, before you can get a surface, you need to initialize your video mode. SDL gives you several options, including whether to run in a window or take over the full screen, the size of the window, the bit depth of your colors, and whether to use hardware acceleration. For now, we'll build something really simple. Initialization SDL::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution: use SDL::App; my $app = SDL::App->new( -width => 640, -height => 480, -depth => 16, ); You can get more creative, especially if you use the "-title" and "-icon" attributes in a windowed application. Here's how to set the window title of the application to "My SDL Program": use SDL::App; my $app = SDL::App->new( -height => 640, -width => 480, -depth => 16, -title => 'My SDL Program', ); Setting an icon is a little more involved -- you have to load an image onto a surface. That's a bit more complicated, but see the "-name" parameter to "SDL::Surface-"new()> if you want to skip ahead. Working With The App Since $app from the code above is just an SDL surface with some extra sugar, it behaves much like SDL::Surface. In particular, the all- important "blit" and "update" methods work. You'll need to create SDL::Rect objects representing sources of graphics to draw onto the $app's surface, "blit" them there, then "update" the $app. Note: "blitting" is copying a chunk of memory from one place to another. That, however, is another tutorial. SEE ALSO
SDL::Tutorial::Drawing basic drawing with rectangles SDL::Tutorial::Animation basic rectangle animation SDL::Tutorial::Images image loading and animation AUTHOR
chromatic, <chromatic@wgz.org>. Written for and maintained by the Perl SDL project, <http://sdl.perl.org/>. COPYRIGHT
Copyright (c) 2003 - 2004, chromatic. All rights reserved. This module is distributed under the same terms as Perl itself, in the hope that it is useful but certainly under no guarantee. perl v5.12.1 2010-07-05 SDL::Tutorial(3)
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