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Top Forums Programming Wuhan Coronavirus Status App for China - Rapid Prototype using MQTT and the IoT OnOff IOS App Post 303043643 by Neo on Sunday 2nd of February 2020 10:25:57 PM
Old 02-02-2020
With a little bit of work, was able to build a nice "Wuhan Coronavirus Status" app using MQTT and the IoT-OnOff app. More on this technique here:

ESP32 (ESP-WROOM-32) as an MQTT Client Subscribed to Linux Server Load Average Messages

The result turned out nice, I think. I like the look and feel of this app considerably better than other apps I prototyped, and it is much more cost effective (free).

If anyone wants to build such an app like this, please just let me know (post back in this thread) and I will show you how to build this, step-by-step. If you want to you my MQTT server / service, I can make that happen for you as well.

So, in nutshell, you can have this "Wuhan Coronavirus" public service status app working for free, 100% and I assure you, 100% your usage data will be private and never shared with any third party, never under any circumstances. This is public app to help others, not to make money (as many companies seem to forget in times of crisis and look to profit from the misfortunes of others. Not here at unix.com! This app I created has one purpose - to help those who might need this information during a humanitarian crisis. This is how IT should really be used, to help others in times of need and crisis. If one person benefits, I am more than happy enough. I don't need money, fame or fortune from IT.


Wuhan Coronavirus Status App for China - Rapid Prototype using MQTT and the IoT OnOff IOS App-img_0463jpg


Reference to first prototype (retired):

Wuhan Coronavirus Status for China - Rapid Prototype Blynk App with ESP8266

For the next part of this project, I think I will build a Node-RED dashboard app for macOS. I installed Node-RED yesterday when searching for dashboard app, but I need to import the dashboard widgets and set it up to display a dashboard with MQTT data,
This User Gave Thanks to Neo For This Post:
 

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SDL::App(3)						User Contributed Perl Documentation					       SDL::App(3)

NAME
SDL::App - a SDL perl extension SYNOPSIS
use SDL; use SDL::Event; use SDL::App; my $app = new SDL::App ( -title => 'Application Title', -width => 640, -height => 480, -depth => 32 ); This is the manual way of doing things my $event = new SDL::Event; # create a new event $event->pump(); $event->poll(); while ($event->wait()) { my $type = $event->type(); # get event type print $type; exit if $type == SDL_QUIT; } An alternative to the manual Event processing is the L<SDL::App::loop> . DESCRIPTION
SDL::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions. METHODS
new "SDL::App::new" initializes the SDL, creates a new screen, and initializes some of the window manager properties. "SDL::App::new" takes a series of named parameters: o -title o -icon_title o -icon o -width o -height o -depth o -flags o -resizeable title "SDL::App::title" takes 0, 1, or 2 arguments. It returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second. delay "SDL::App::delay" takes 1 argument, and will sleep the application for that many ms. ticks "SDL::App::ticks" returns the number of ms since the application began. error "SDL::App::error" returns the last error message set by the SDL. resize "SDL::App::resize" takes a new height and width of the application if the application was originally created with the -resizable option. fullscreen "SDL::App::fullscreen" toggles the application in and out of fullscreen mode. iconify "SDL::App::iconify" iconifies the applicaiton window. grab_input "SDL::App::grab_input" can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following: o SDL_GRAB_QUERY o SDL_GRAB_ON o SDL_GRAB_OFF loop "SDL::App::loop" is a simple event loop method which takes a reference to a hash of event handler subroutines. The keys of the hash must be SDL event types such as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter the event object used in the loop. Example: my $app = new SDL::App -title => "test.app", -width => 800, -height => 600, -depth => 32; my %actions = ( SDL_QUIT() => sub { exit(0); }, SDL_KEYDOWN() => sub { print "Key Pressed" }, ); $app->loop(\%actions); sync "SDL::App::sync" encapsulates the various methods of syncronizing the screen with the current video buffer. "SDL::App::sync" will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window. attribute ( attr, [value] ) "SDL::App::attribute" allows one to set and get GL attributes. By passing a value in addition to the attribute selector, the value will be set. "SDL:::App::attribute" always returns the current value of the given attribute, or croaks on failure. AUTHOR
David J. Goehrig Kartik Thakore SEE ALSO
perl SDL::Surface SDL::Event SDL::OpenGL perl v5.12.1 2010-07-05 SDL::App(3)
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