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Top Forums Programming Wuhan Coronavirus Status for China - Rapid Prototype Blynk App with ESP8266 Post 303043584 by Neo on Saturday 1st of February 2020 06:58:17 AM
Old 02-01-2020
Update:

I am finding it hard to build a decent app (beyond a very basic app) with Blynk. With four labeled data displays, that "cost" met 400 x 4 = 1600 credits. That means I cannot add more of value (like another country or two's datasets for the Wuhan virus and a data chart), without getting into the “feed Blynk money”¯ business model. Blynk is starting to feel "disappointing". I was advised to “just give Blynk another 1000 free credits to share”¯; but I don't have any “free credits to share”¯ because this “very tiny app”¯ leaves me with only 400 "Blynk energy credits".

As many people know, I have a very low threshold for corporate greed, and surveillance capitalism in general, and I have promoted Blynk in the public service cause; but I think I was premature in doing so due to Blink's business model.

So, after this experiment with Blynk, I'll probably stop developing public service apps with Blynk. I have already "learned" the impression that Blynk is quite a bit more “feed me money”¯ than I care for; based on my experience with this public service app today. Unfortunately, as some know, I have a very low threshold for the "Blynk-like" business model, as I have come to understand it. Maybe I simply do not understand it?

People keep saying Blynk is "free"; but Blynk is not free for any real useful app. Everything in the app has a “cost”¯ and after we use the very tiny “2000 Blynk energy credits”¯ we have to pay real money. What am I missing? Any user created app of more than a few small data parameters exceeds the "free credits" provided by Blynk. I find today, I cannot add a chart of the Wuhan coronavirus without digging into my bank account to feed Blynk's requirement for "real coin" on a public service app. I don't have the “Blynk credits”¯ to add more countries, charts, or whatever. It's seriously - pay to play.

This Blynk business model is not designed for public service, as I have experienced over the past day.

Also, on the tech side, I do not like / appreciate it when we create a Blynk app on our phone, Blynk just “deletes it”¯ without warning. I was running a test server monitoring app one phone, and the Wuhan stats app on another phone, and Blynk just deleted the server monitoring app and replaced it with the Wuhun stats app without warning me. I'm not happy about this at all. My work on that "server monitoring app" is gone from Blynk; there appears to be no mechanism to save the Blynk app we created in the phone, so after Blynk deletes it, all that work is GONE!

Anyway, I have a low threshold for the things I am seeing with Blynk, especially after building a public service app, meant only to help others who are in crisis, and learning more about Blynk today, in the process.
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App::Cmd::Tutorial(3pm) 				User Contributed Perl Documentation				   App::Cmd::Tutorial(3pm)

NAME
App::Cmd::Tutorial - getting started with App::Cmd VERSION
version 0.318 DESCRIPTION
App::Cmd is a set of tools designed to make it simple to write sophisticated command line programs. It handles commands with multiple subcommands, generates usage text, validates options, and lets you write your program as easy-to-test classes. An App::Cmd-based application is made up of three main parts: the script, the application class, and the command classes. The script is the actual executable file run at the command line. It can generally consist of just a few lines: #!/usr/bin/perl use YourApp; YourApp->run; All the work of argument parsing, validation, and dispatch is taken care of by your application class. The application class can also be pretty simple, and might look like this: package YourApp; use App::Cmd::Setup -app; 1; When a new application instance is created, it loads all of the command classes it can find, looking for modules under the Command namespace under its own name. In the above snippet, for example, YourApp will look for any module with a name starting with "YourApp::Command::". We can set up a simple command class like this: package YourApp::Command::initialize; use YourApp -command; 1; Now, a user can run this command, but he'll get an error: $ yourcmd initialize YourApp::Command::initialize does not implement mandatory method 'execute' Oops! This dies because we haven't told the command class what it should do when executed. This is easy, we just add some code: sub execute { my ($self, $opt, $args) = @_; print "Everything has been initialized. (Not really.) "; } Now it works: $ yourcmd initialize Everything has been initialized. (Not really.) The arguments to the execute method are the parsed options from the command line (that is, the switches) and the remaining arguments. With a properly configured command class, the following invocation: $ yourcmd reset -zB --new-seed xyzxy foo.db bar.db might result in the following data: $opt = { zero => 1, no_backup => 1, new_seed => 'xyzzy', }; $args = [ qw(foo.db bar.db) ]; Arguments are processed by Getopt::Long::Descriptive (GLD). To customize its argument processing, a command class can implement a few methods: "usage_desc" provides the usage format string; "opt_spec" provides the option specification list; "validate_args" is run after Getopt::Long::Descriptive, and is meant to validate the $args, which GLD ignores. The first two methods provide configuration passed to GLD's "describe_options" routine. To improve our command class, we might add the following code: sub usage_desc { "yourcmd %o [dbfile ...]" } sub opt_spec { return ( [ "skip-refs|R", "skip reference checks during init", ], [ "values|v=s@", "starting values", { default => [ 0, 1, 3 ] } ], ); } sub validate_args { my ($self, $opt, $args) = @_; # we need at least one argument beyond the options; die with that message # and the complete "usage" text describing switches, etc $self->usage_error("too few arguments") unless @$args; } TIPS
o Delay using large modules using autouse, Class::Autouse or "require" in your commands to save memory and make startup faster. Since only one of these commands will be run anyway, there's no need to preload the requirements for all of them. o To add a "--help" option to all your commands create a base class like: package MyApp::Command; use App::Cmd::Setup -command; sub opt_spec { my ( $class, $app ) = @_; return ( [ 'help' => "This usage screen" ], $class->options($app), ) } sub validate_args { my ( $self, $opt, $args ) = @_; if ( $opt->{help} ) { my ($command) = $self->command_names; $self->app->execute_command( $self->app->prepare_command("help", $command) ); exit; } $self->validate( $opt, $args ); } Where "options" and "validate" are "inner" methods which your command subclasses implement to provide command-specific options and validation. o Add a "description" method to your commands for more verbose output from the built-in "App::Cmd::Command::help|help" command. sub description { return "The initialize command prepares ..."; } o To let your users configure default values for options, put a sub like sub config { my $app = shift; $app->{config} ||= TheLovelyConfigModule->load_config_file(); } in your main app file, and then do something like: sub opt_spec { my ( $class, $app ) = @_; my ( $name ) = $class->command_names; return ( [ 'blort=s' => "That special option", { default => $app->config->{$name}{blort} || $fallback_default }, ], ); } Or better yet, put this logic in a superclass and process the return value from an "inner" method (see previous tip for an example). AUTHOR
Ricardo Signes <rjbs@cpan.org> COPYRIGHT AND LICENSE
This software is copyright (c) 2012 by Ricardo Signes. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. perl v5.14.2 2012-05-05 App::Cmd::Tutorial(3pm)
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