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Top Forums Programming Basic Arduino UNO Bluetooth Testing with the BLE 4.0 (CC2541, MLT-BT04 IC) Post 303043396 by Neo on Monday 27th of January 2020 11:29:44 AM
Old 01-27-2020
ArduinoBlue update:

Found some more ArdunioBlue docs:

Code:
https://github.com/purwar2016/ArduinoBlue-library/wiki/Documentation

Showing these classes:

Code:
ArduinoBlue class

phone(Stream obj) - Constructor pass SoftwareSerial object. Alternatively, you can pass any Serial. For example, on the Arduino Mega you can pass phone(Serial2) instead. Note if you use Serial, you won't be able to use serial communication through USB.

int getButton() - Returns once the ID of the button that was pressed. Returns -1 otherwise.

int getSliderId() - Returns once the slider ID of the slider that was moved. Returns -1 otherwise.

int getSliderVal() - Returns the value of the slider of the slider that was moved.

int getThrottle() - Returns the throttle value of the joystick.

int getSteering() - Returns the steering value of the joystick.

void sendMessage(String text) - Sends the text to the phone as a popup.

String getText() - Returns the text that was sent from the app's text box.

So, I was able to easily send test messages (using BLE) from the Arduino UNO back to the iPhone ArdunioBlue app using the sendMessage() method.

Basic Arduino UNO Bluetooth Testing with the BLE 4.0 (CC2541, MLT-BT04 IC)-img_0d99327371ad-1jpeg


Basically, from all the testing I did so far, I'm quite happy with ArduinoBlue for IOS.

I think next I may combine this BLE app with NB-IoT to send command and control (C2) messages via BLE from my iPhone to a server on the Internet using an NB-IoT network and get C2 status messages and alerts back from the remote server to my iPhone the same way.
 

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pods::SDL::Joystick(3pm)				User Contributed Perl Documentation				  pods::SDL::Joystick(3pm)

NAME
SDL::Joystick -- SDL Bindings for the Joystick device CATEGORY
Core, Joystick SYNOPSIS
use SDL; use SDL::Joystick; SDL::init_sub_system(SDL_INIT_JOYSTICK); die('no joystick found') unless(SDL::Joystick::num_joysticks()); my $joystick = SDL::Joystick->new(0); METHODS
num_joysticks int SDL::Joystick::num_joysticks( void ); Counts and returns available joysticks. name string SDL::Joystick::name( index ); Get the implementation dependent name of joystick. The "index" parameter refers to the N'th joystick on the system. my $num_joysticks = SDL::Joystick::num_joysticks(); printf("%d joysticks found ", $num_joysticks); for($i = 0; $i < $num_joysticks; $i++) { printf("%s ", SDL::Joystick::name($i)); } new object SDL::Joystick->new( index ); Opens a joystick for use within SDL. The "index" refers to the N'th joystick in the system. A joystick must be opened before it can be used. # Initialize the joystick subsystem SDL::init_sub_system(SDL_INIT_JOYSTICK); # Check for joystick if(SDL::Joystick::num_joysticks() > 0) { # Open joystick my $joystick = SDL::Joystick->new(0); if($joystick) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL::Joystick::name(0)); printf("Number of Axes: %d ", SDL::Joystick::num_axes($joystick)); printf("Number of Buttons: %d ", SDL::Joystick::num_buttons($joystick)); printf("Number of Balls: %d ", SDL::Joystick::num_balls($joystick)); } else { printf("Couldn't open Joystick 0 "); } # Close if opened SDL::Joystick::close($joystick) if SDL::Joystick::opened(0); } opened int SDL::Joystick::opened( index ); Determines whether a joystick has already been opened within the application. "index" refers to the N'th joystick on the system. Returns 1 if the joystick has been opened, or 0 if it has not. index int SDL::Joystick::index( object ); Returns the "index" of a given "SDL_Joystick" structure. See SDL::Joystick::new num_axes int SDL::Joystick::num_axes( object ); Return the number of axes available from a previously opened joystick. See SDL::Joystick::new num_balls int SDL::Joystick::num_balls( object ); Return the number of trackballs available from a previously opened joystick. See SDL::Joystick::new num_hats int SDL::Joystick::num_hats( object ); Gets the number of joystick hats from a previously opened joystick. See SDL::Joystick::new num_buttons int SDL::Joystick::num_buttons( object ); Gets the number of joystick buttons from a previously opened joystick. See SDL::Joystick::new update void SDL::Joystick::update(); Updates the state(position, buttons, etc.) of all open joysticks. If joystick events have been enabled with "SDL::Joystick::event_state" then this is called automatically in the event loop. get_axis "get_axis" returns the current state of the given axis on the given joystick. On most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1. The value returned by "get_axis" is a signed integer (-32768 to 32767) representing the current position of the axis, it may be necessary to impose certain tolerances on these values to account for jitter. Note: Some joysticks use axes 2 and 3 for extra buttons. Returns a 16-bit signed integer representing the current position of the axis. my $joystick = SDL::Joystick->new(0); my $x_move = SDL::Joystick::get_axis($joystick, 0); my $y_move = SDL::Joystick::get_axis($joystick, 1); get_hat int SDL::Joystick::get_hat( object, int ); "get_hat" returns the current state of the given "hat" on the given "joystick". The current state is returned which is an OR'd combination of one or more of the following: o "SDL_HAT_CENTERED" o "SDL_HAT_UP" o "SDL_HAT_RIGHT" o "SDL_HAT_DOWN" o "SDL_HAT_LEFT" o "SDL_HAT_RIGHTUP" o "SDL_HAT_RIGHTDOWN" o "SDL_HAT_LEFTUP" o "SDL_HAT_LEFTDOWN" my $joystick = SDL::Joystick->new(0); my $position = SDL::Joystick::get_hat($joystick, 0); print("hat is in position UP ") if $position & SDL_HAT_UP; get_button int SDL::Joystick::get_button( object, int ); "get_button" returns the current state of the given button on the given joystick. Returns 1 if the button is pressed. Otherwise, 0. my $joystick = SDL::Joystick->new(0); my $num_buttons = SDL::Joystick::num_buttons($joystick); for(my $i = 0; $i < $num_buttons; $i++) { printf("button %d is %s ", $i, SDL::Joystick::get_button($joystick, $i) ? 'pressed' : 'not pressed'); } SDL::Joystick::close($joystick) if SDL::Joystick::opened(0); get_ball int SDL::Joystick::get_ball(SDL_Joystick $joystick, int $ball, int $dx, int $dy); Get the ball axis change. Trackballs can only return relative motion since the last call to SDL::Joystick::get_ball, these motion deltas are placed into "dx" and "dy". Returns 0 on success or -1 on failure my $delta_x = 0; my $delta_y = 0; my $joystick = SDL::Joystick->new(0); SDL::Joystick::update(); printf("TrackBall Read Error! ") if(SDL::JoystickGetBall($joystick, 0, $delta_x, $delta_y) == -1); printf("Trackball Delta- X:%d, Y:%d ", delta_x, delta_y); close void SDL::Joystick::close( object ); Closes a previously opened joystick. See SDL::Joystick::new SDL::Joystick::close($joystick) if SDL::Joystick::opened(0); AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Joystick(3pm)
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