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Top Forums UNIX for Beginners Questions & Answers Move a TXT file greater or equal 355 MB with its corresponding .LST file Post 303043380 by RudiC on Monday 27th of January 2020 04:10:43 AM
Old 01-27-2020
You have two while loops : one - the inner - that ends when all files printed by find are processed, and the other - outer - that never ends as its condition never will be false.
 

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GLUPARTIALDISK(3G)						   OpenGL Manual						GLUPARTIALDISK(3G)

NAME
gluPartialDisk - draw an arc of a disk C SPECIFICATION
void gluPartialDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); PARAMETERS
quad Specifies a quadrics object (created with gluNewQuadric()). inner Specifies the inner radius of the partial disk (can be 0). outer Specifies the outer radius of the partial disk. slices Specifies the number of subdivisions around the z axis. loops Specifies the number of concentric rings about the origin into which the partial disk is subdivided. start Specifies the starting angle, in degrees, of the disk portion. sweep Specifies the sweep angle, in degrees, of the disk portion. DESCRIPTION
gluPartialDisk renders a partial disk on the z = 0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from start through start + sweep is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +x axis, 180 degrees along the -y axis, and 270 degrees along the -x axis). The partial disk has a radius of outer and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The partial disk is subdivided around the z axis into slices (like pizza slices) and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation()). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with gluQuadricTexture()), texture coordinates are generated linearly such that where r = outer, the value at (r, 0, 0) is (1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0) it is (0.0, 0.5), and at (0, -r, 0) it is (0.5, 0.0). SEE ALSO
gluCylinder(), gluDisk(), gluNewQuadric(), gluQuadricOrientation(), gluQuadricTexture(), gluSphere() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUPARTIALDISK(3G)
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