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Top Forums Shell Programming and Scripting Get specific information from output Post 303043095 by Lord Spectre on Saturday 18th of January 2020 02:17:19 AM
Old 01-18-2020
Get specific information from output

Hello community,
I'm going crazy to analize an output via shell script and then get some information from it, here is the output:

Code:
Slot 2 - MMU2 H, RAU2 X 15/A01
 XPIC                              Enabled
 Autorestore                       Unknown
Slot 3 - MMU2 H, RAU2 X 15/A01
 XPIC                              Enabled
 Autorestore                       Unknown
Slot 4 - MMU2 H, RAU2 X 26/A05
 XPIC                              Disabled
Slot 5 - MMU2 H, RAU2 X 26/A05
 XPIC                              Enabled
 Autorestore                       Unknown
Slot 6 - MMU2 H, RAU2 X 15/A01HP
 XPIC                              Disabled

Well, when XPIC is enabled and Autorestore in NOT Enabled (in the example is Unknown but could be something else like "Disabled"), I have to take the related slot number to create a specified command (to execute it later).

So in the above example, slot 2:
- XPIC is enabled and Autorestore is Uknown
- Create outut command like: rl 2 xpicrecovery 5 5 (where 2 is the slot number)

Same for slot 3
- XPIC is enabled and Autorestore is Uknown
- Create outut command like: rl 3 xpicrecovery 5 5 (where 3 is the slot number)

Slot 4:
XPIC is disable (no autorestore variable present)
Just skip.....

So in the end I should have an output like:
Code:
rl 2 xpicrecovery 5 5
rl 3 xpicrecovery 5 5
rl 5 xpicrecovery 5 5

Could someone help please? I'm stuck at this point! Smilie

Lucas
 

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SlotComp(3U)						    InterViews Reference Manual 					      SlotComp(3U)

NAME
SlotComp, SlotView, HSlotComp, HSlotView, VSlotComp, VSlotView, SlotGraphic, PSSlot - abstract base class and subclasses for slot connector subject and view; and structured graphic and PostScript external representation classes for slots SYNOPSIS
#include <Unidraw/Components/slot.h> DESCRIPTION
SlotComp is a Connector subclass that supports connectivity with one degree of freedom. It serves as an abstract base class from which to derive HSlotComp and VSlotComp, which support horizontal and vertical orientations. The slot component classes use SlotGraphics to store their graphical attributes. SlotView is an abstract subclass of ConnectorView for displaying slots. HSlotView and VSlotView are SlotViews that display slots with the corresponding orientations. Finally, PSSlot is a PostScriptView that externalizes the slot subject's informa- tion in PostScript form. SLOTCOMP PUBLIC OPERATIONS
virtual void Interpret(Command*) virtual void Uninterpret(Command*) SlotComp (un)interprets a subset of commands that connectors can generally interpret, namely MoveCmd, BrushCmd, AlignCmd, Mobility- Cmd, DeleteCmd, and CutCmd. virtual Mobility GetMobility() virtual void SetMobility(Mobility) SlotComp redefines these functions to return and assign its _mobility protected member. Slots have fixed mobility initially. Slot* GetSlot() Return the Slot graphic that defines the line's attributes. GetSlot is simply a more specific form of the GetGraphic operation. SLOTCOMP PROTECTED OPERATIONS
SlotComp(SlotGraphic* = nil) The constructor takes an optional SlotGraphic that defines the slot's graphical attributes. It is protected to prevent instantia- tion, since SlotComp is an abstract class. void SetOrientation(SlotGraphic*, Orientation) Define the orientation of the SlotComp's SlotGraphic. Only SlotComp can specify this SlotGraphic attribute; HSlotComp and VSlotComp subclasses set it to reflect their respective orientations. SLOTVIEW PUBLIC OPERATIONS
virtual void Interpret(Command*) SlotView interprets AlignToGridCmd to align its starting point to the grid. virtual Manipulator* CreateManipulator( Viewer*, Event&, Transformer*, Tool* ) virtual void InterpretManipulator(Manipulator*) SlotViews respond only to manipulation by GraphicCompTools, MoveTools, and ConnectTools. SlotView inherits its MoveTool response from ConnectorView. GraphicCompTool will let the user sweep out a crosshaired rectangle that reflects the slot's size and orienta- tion. Creation will be influenced by gravity, if any. SlotView creates a ConnectManip in response to the ConnectTool, which will exhibit a gravational attraction to potential target connectors. SlotView will produce a ConnectCmd to connect the slot to its tar- get. A slot connected in this way will receive floating mobility. SlotComp* GetSlotComp() Return the subject. SLOTVIEW PROTECTED OPERATIONS
SlotView(SlotComp* = nil) Create an SlotView, optionally supplying the subject. The constructor is protected to prevent instantiation. SlotGraphic* GetSlot() Return the SlotGraphic that defines the slot's attributes. GetSlot is simply a more specific form of the GetGraphic operation. virtual SlotComp* NewSubject(SlotGraphic*) A helper function that creates a SlotComp subject with the given slot graphic. This function produces the proper subject when the GraphicCompTool's manipulator is interpreted. HSlotView and VSlotView redefine this operation to return the corresponding SlotComp subclasses, thus eliminating the need to reimplement InterpretManipulator. Manipulator* CreateGraphicCompManip( Viewer*, Event&, Transformer*, Tool* ) Manipulator* CreateConnectManip( Viewer*, Event&, Transformer*, Tool* ) Command* InterpretGraphicCompManip(Manipulator*) Command* InterpretConnectManip(Manipulator*) Helper functions used by CreateManipulator and InterpretManipulator to create and interpret the manipulators associated with Graph- icCompTool and ConnectTool. SLOTGRAPHIC PUBLIC OPERATIONS
SlotGraphic(Coord, Coord, Coord, Graphic* = nil) Create a SlotGraphic, specifying the starting point, length, and optionally a graphic from which to obtain its default graphics attributes. void GetOriginal(Coord&, Coord&, Coord&) Return the SlotGraphic's original geometry parameters as specified in the constructor. PSSLOT PUBLIC OPERATIONS
PSSlot(SlotComp* = nil) Construct a PostScript external representation of the given subject, if any. SEE ALSO
BrushCmd(3U), ConnectTool(3U), Connector(3U), ConnectorView3U), Event(3I), Graphic(3U), GraphicCompTool(3U), Grid(3U), MoveTool(3U), Pat- ternCmd(3U), PostScriptView(3U), Transformer(3I), Viewer(3U), align(3U), edit(3U), globals(3U), manips(3U), transforms(3U) Unidraw 23 January 1991 SlotComp(3U)
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