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The Lounge What is on Your Mind? Does anyone know what technology this logo belongs to? Post 303042931 by Neo on Sunday 12th of January 2020 12:41:18 AM
Old 01-12-2020
As mentioned, your proposed companies are not related to tech at all, and this logo was in a kit of high tech logos, not low tech. Your proposed solution has no context to the OP's original question.

Also, the original poster has been inactive since posting the question (and has not visited this site in over two months - Last Activity: Oct 30th, 2019) ; so the question is moot.

Moderator's Comments:
Mod Comment Thread Closed - Original Poster Not Active for Three Months - Last Post by OP: Does anyone know what technology this logo belongs to? Sep 21st, 2019 05:09 AM - Consider reopening this discussion when and if the OP returns to the site or show interest in this topic. See email to OP:


Does anyone know what technology this logo belongs to?-screen-shot-2020-01-13-93714-amjpg
 

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draw_character_ex(3alleg4)                                        Allegro manual                                        draw_character_ex(3alleg4)

NAME
draw_character_ex - Draws non transparent pixels of the sprite with a color. Allegro game programming library. SYNOPSIS
#include <allegro.h> void draw_character_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, color, bg); DESCRIPTION
Draws a copy of the sprite bitmap onto the destination bitmap at the specified position, drawing transparent pixels in the background color (or skipping them if the background color is -1) and setting all other pixels to the specified color. Transparent pixels are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red and blue, zero green). The sprite must be an 8-bit image, even if the destination is a truecolor bitmap. Example: BITMAP *logo; ... /* Draw the logo silhouette in red. */ draw_character_ex(screen, logo, SCREEN_W / 2, SCREEN_H / 2, makecol(255, 0, 0), -1); SEE ALSO
draw_sprite(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 draw_character_ex(3alleg4)
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