Hi All
I'm not sure if anyone else notices this or not - however when I view the unix.com forums in Windows, the flash logo at the top of the page absolutely kills my performance - CPU usage rockets to 100%! If you open the task manager and monitor performance, and slowly scroll down so that the... (1 Reply)
hiho,
where are the frisky CDE admins.... ;-)
how can i change the welcome logo?
i found the /usr/dt/config/C/Xresources
and the entry:
Dtlogin*logo*bitmapFile:
but when i enter my own *.bm or *.xpm file the screen use a black logo.... i think i am using the wrong resolution for my picture...... (3 Replies)
let I executed the following command:
ls -lrt mdase mvfile test | grep '\.xml'
the output is :
-rw-r--r-- 1 surjya other 0 Sep 23 16:25 sample.xml
-rw-r--r-- 1 surjya other 0 Oct 5 16:11 tst2.xml
-rw-r--r-- 1 surjya other 0 Oct 5 16:12 test3.xml... (1 Reply)
I saw this on another board, and burst out laughing.
http://www.brandsoftheworld.com/brands/0011/0070/brand.gif
Apparently it's a new logo (may even be a new name) for a clothing line.
Check them out: www.A-Style.it (9 Replies)
While doing a "little" clean up job, i noticed something weird...
A ls -altr of my / showed this:
drwxr-xr-x 1549 johcham grands 102400 Jan 28 13:13 home
How can a user become the owner / modify the group of my /home??? any thoughts? Can i chown this back to bin:bin (i think that... (2 Replies)
Discussion started by: Stephan
2 Replies
LEARN ABOUT SUSE
draw_character_ex
draw_character_ex(3alleg4) Allegro manual draw_character_ex(3alleg4)NAME
draw_character_ex - Draws non transparent pixels of the sprite with a color. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_character_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, color, bg);
DESCRIPTION
Draws a copy of the sprite bitmap onto the destination bitmap at the specified position, drawing transparent pixels in the background color
(or skipping them if the background color is -1) and setting all other pixels to the specified color. Transparent pixels are marked by a
zero in 256-color modes or bright pink for truecolor data (maximum red and blue, zero green). The sprite must be an 8-bit image, even if
the destination is a truecolor bitmap. Example:
BITMAP *logo;
...
/* Draw the logo silhouette in red. */
draw_character_ex(screen, logo, SCREEN_W / 2, SCREEN_H / 2,
makecol(255, 0, 0), -1);
SEE ALSO draw_sprite(3alleg4), bitmap_mask_color(3alleg4)Allegro version 4.4.2 draw_character_ex(3alleg4)