12-30-2019
Seems illogical to me.
When working on complex programming, I often take the backup even more seriously. I sequentially number versions to help me go back and find prior logic.
cp GreatScript GreatScript.v001
then continue editing GreatScript, until I get to another good spot and
cp GreatScript GreatScript.v002
and continue with this process.
Eventually, I often create an Archive folder, and then mv GreatScript.v* ../Archive
Sometimes, it is only apparent much later on that there was a major mistake in coding - and a need to go back further than only one version. Plus, while developing, I always feel better knowing more than one backup copy.
Last edited by Peasant; 12-30-2019 at 11:11 AM..
Reason: Added some icode tags.
This User Gave Thanks to joeyg For This Post:
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LEARN ABOUT ULTRIX
dwtstextseteditable
DwtSTextSetEditable(3Dwt) DwtSTextSetEditable(3Dwt)
Name
DwtSTextSetEditable - Sets the permission state that determines whether the user can edit text in the simple text widget.
Syntax
void DwtSTextSetEditable(widget, editable)
Widget widget;
Boolean editable;
Arguments
widget Specifies the ID of the simple text widget whose edit permission state you want to set.
editable Specifies a boolean value that, when True, indicates that the user can edit the text string in the simple text widget. If False,
prohibits the user from editing the text string.
Description
The DwtSTextSetEditable function sets the edit permission state information concerning whether the user can edit text in the simple text
widget.
See Also
DwtSText(3Dwt), DwtSTextGetString(3Dwt), DwtSTextGetMaxLength(3Dwt), DwtSTextSetMaxLength(3Dwt), DwtSTextSetSelection(3Dwt), DwtS-
TextClearSelection(3Dwt), DwtSTextGetSelection(3Dwt)
Guide to the XUI Toolkit: C Language Binding
Guide to the XUI Toolkit Intrinsics: C Language Binding
DwtSTextSetEditable(3Dwt)