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Full Discussion: A nice YT video on A.I
The Lounge What is on Your Mind? A nice YT video on A.I Post 303042332 by Neo on Saturday 21st of December 2019 11:15:39 PM
Old 12-22-2019
I see....

In my view, this is the "problem" ....

Commercial organizations continue to show things about A.I. applications which make consumers "happy" and "feel good", like the examples you show. This creates tremendous and constant marketing hype about A.I.

However, what they do not show you is the horrible things that A.I. is actually doing and all the unintended consequences.

For example, all the recent rise in global instability, because of the exponential rise of disinformation, which in turn leads to the rise of hate crimes and political and social instability, is caused by A.I.-based targeting algorithms which enable the weaponization of information in society.

Were these facts discussed by cool movies stars in the video?

I don't think so.

The reason for this is that big tech companies are promoting A.I. because A.I. has one main purpose for them, to increase their profits.

For example, traditional print and broadcast news uses human editors to determine what to print or broadcast. This employee many people.

However, Facebook, Google and all the other gigantic tech companies do not want to hire the army of people it would take to correctly filter content on their social media platforms. Why? That would lead to a huge decease in their profits. That is why they are spending so much money on A.I.

  • First, they want to fine tune targeting algorithms, which in turn means advertisers will pay more to advertise. This same technology is weaponized to spread disinformation and facilitates information warfare.
  • Second, they want to insure they do not have to use humans to read, edit and manage content on their social networks, because if they used people for this, they would be much less rich
.


So, if readers think "A.I. is so cool and wonderful" and anyone is "star struck" with the hype around A.I., they I suggest they look at what A.I. is actually doing to harm society, how A.I. is being users to maximize corporate profits and minimize human editors and content managers, and how A.I. is used to target people and organizations and spread disinformation, while at the same time increasing the profits of the same companies.

This is why big tech must make these "look how cool A.I." is videos. They must show people A.I. being used to help identify earthquakes, feed babies, identify forest fires, etc. so everyone (society) will support A.I. development. However, at the same time, the same technology is used to do great harm to human society, as a whole.

This is a fact.

Think about it.
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cultivation(6)							       Games							    cultivation(6)

NAME
cultivation - game about the interactions within a gardening community SYNOPSIS
cultivation DESCRIPTION
Cultivation is a video game written by Jason Rohrer about a community of gardeners growing food for themselves in a shared space. Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. Cultivation is certainly an unusual game, but that doesn't necessarily mean it's good. From experience, some people absolutely love it, while others absolutely hate it. It's intended to be an "art game," after all, and mixed reactions go with that territory. When two sides are fighting, they often ruin the commons for everyone. The game is a metaphor about that kind of situation. Too much fight- ing destroys the island for everyone. USAGE
Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single indi- vidual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior. The game includes an extensive in-game tutorial. In Cultivation, the game system teeters on the verge of uncontrolled conflict, and the player can make choices within this system that affect the balance. Perhaps it is impossible to win the game by acting only out of self-interest, but likewise, it may be impossible to win acting only out of altruism (I say "perhaps" here because, even as the designer of the system, I have only explored a tiny fraction of the game's possible permutations). Players can directly see the results of the choices that they make. In the initial release of Cultivation, neighbors would respond to encroachment with both counter-encroachment (claiming some of your plants as their own) and social scorn (refusing to mate with you). With only these mechanics in place, fighting just didn't feel serious enough---a fight could continue indefinitely without any real consequences, since after two plots overlapped completely, no further revenge was possible for either side. I had to think of a more serious act to crown the peak of an escalating fight. Poisoning, which is now a key mechanic in Cultivation, fit perfectly. This mechanic allows an angry neighbor to poison a plant. Poison not only kills the target plant, but it also renders the ground around the plant forever unusable. SEE ALSO
You can find more information at http://cultivation.sourceforge.net/ June 2007 cultivation(6)
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