12-10-2019
Along with the other questions:-
- Are you logically looking to just add 4 to the server number, or do you need to work out the highest numbered server and count on from there?
- Are these decimal server numbers, hexadecimal, looked up from a list or something else perhaps?
- What happens if you reach server 100, whatever your number format?
Kind regards,
Robin
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LEARN ABOUT DEBIAN
auserver
AuServer(3) Library Functions Manual AuServer(3)
Name
AuServer - AuServer structure
Structures
#include <audio/audiolib.h>
typedef struct _AuServer
{
. . .
}AuServer;
MACROS
Do not dereference the members of the AuServer structure directly. Instead use the access macros.
server is a pointer to a AuServer structure.
AuServerConnectionNumber(server)
Accesses the int connection number.
AuServerQLength(server)
Accesses the int value with the length of the input queue.
AuServerVendor(server)
Accesses the NUL-terminated string giving the identification of the audio server vendor.
AuServerProtocolMajorVersion(server)
Accesses the int value of the major protocol revision number of the audio server.
AuServerProtocolMinorVersion(server)
Accesses the int value of the minor protocol revision number of the audio server.
AuServerVendorRelease(server)
Accesses the int value with the release number of the audio server.
AuServerString(server)
Accesses the NUL-terminated string giving the server name.
AuServerNextRequest(server)
Accesses the AuUint32 serial ID of the next protocol request to be sent.
AuServerLastKnownRequestProcessed(server)
Accesses the AuUint32 serial ID of the last known protocol request sent.
AuServerResourceBase(server)
Accesses the AuID base used in constructing resource ID's.
AuServerResourceMask(server)
Accesses the AuID mask used in constructing resource ID's.
AuServerMinSampleRate(server)
Accesses the int value with the minimum sample rate supported by the server.
AuServerMaxSampleRate(server)
Accesses the int value with the maximum sample rate supported by the server.
AuServerMaxTracks(server)
Accesses the int value indicating the maximum number of tracks supported by the server.
AuServerNumFormats(server)
Accesses the int value indicating the number of formats supported by the server.
AuServerNumElementTypes(server)
Accesses the int value indicating the number of element types supported by the server.
AuServerNumWaveForms(server)
Accesses the int value indicating the number of waveform generators supported by the server.
AuServerNumActions(server)
Accesses the int value indicating the number of actions supported by the server.
AuServerNumDevices(server)
Accesses the int value indicating the number of server devices.
AuServerNumBuckets(server)
Accesses the int value indicating the number of server buckets.
AuServerFormat(server, n)
Accesses the int value of the n'th format supported by the server.
AuServerElementType(server, n)
Accesses the int value of the n'th element supported by the server.
AuServerWaveForm(server, n)
Accesses the int value of the n'th waveform supported by the server.
AuServerAction(server, n)
Accesses the int value of the n'th action supported by the server.
AuServerDevice(server, n)
Accesses the AuDeviceAttributes structure of the n'th server device.
AuServerBucket(server, n)
Accesses the AuBucketAttributes structure of the n'th server bucket.
AuClientOfID(server, resource)
Extracts the ClientID from resource.
AuID AuAllocID(server)
Invokes the ID allocator function.
Description
The AuServer structure describes the connection to the audio server.
See Also
AuCloseServer.
audiolib - Network Audio System C Language Interface
audiolib - 1.9.3 AuServer(3)