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Operating Systems AIX Hobbyist looking for AIX 5.3 licensing advice... Post 303041878 by bminear on Thursday 5th of December 2019 04:09:48 PM
Old 12-05-2019
Quote:
Originally Posted by vbe
If you can wait sometime beginning next year, I may have something...
I had to remove all my stuff from work, and filled 18 boxes... and now resting at the end of my garage, only I am lightly disabled an cannot lift or carry anything at the moment, I remembered having packed my CDs of Bull Aix 5.3 with extras as I was in charge of the Bull escalas series...
I did work on a 43P 19years ago, it was the console of our SP2 hehe
Thanks, I'll check back with you next year if I don't have some luck in the meantime. Just for fun I did another full loop with IBM. Started with Sales who then push me off to Tech Support, who then push me back to Sales. Since the machine and OS version is out of support they understandably don't know how to proceed. Solution just seems to be to get somebody's media, but I'm sort of a stickler for playing by licensing rules so don't feel great about that.
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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