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Top Forums Programming Joining Columnar heading from 2 lines Post 303041829 by ramkrix on Wednesday 4th of December 2019 08:05:49 PM
Old 12-04-2019
Joining Columnar heading from 2 lines

Hi,
Below is the format of a report generated by a custom reporting solution. I opened the report in Notepad++ and junked data and values as in the image below.

Joining Columnar heading from 2 lines-source_reportpng

I want to convert the values to a PIPE delimited format as below

Joining Columnar heading from 2 lines-targetpng

But there are challenges in getting this as the column heading itself is spread across two lines. There are lot of reports like this covering different subjects. I tried writing a program in Python to get this done. But not able to. Is there any way to handle this?

Thanks,
Ramkrix
Joining Columnar heading from 2 lines-source_reportpng
Joining Columnar heading from 2 lines-targetpng
 

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GLFRAMEBUFFERRENDERB(3G)					   OpenGL Manual					  GLFRAMEBUFFERRENDERB(3G)

NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object C SPECIFICATION
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. renderbuffertarget Specifies the renderbuffer target and must be GL_RENDERBUFFER. renderbuffer Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer will be used as the logical buffer identified by attachment of the framebuffer currently bound to target. The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment logical buffer of the framebuffer target is broken. Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are set to their default values. Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER. GL_INVALID_OPERATION is generated if zero is bound to target. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(), glFramebufferTexture3D() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFRAMEBUFFERRENDERB(3G)
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