11-07-2019
Hmmmmm ..... well I think I fixed the bug in trivia.. and so far it looks great after over 100 flawless log file entries, but I will wait until 1000 to "call it done".
Today, I coded some I very extensive logging going on which confirms all (client and server side), with triple checks and more.... and there are zero errors so far.
So, if you get a chance to play trivia today, that will help testing.
We are close to 10,000 answers submitted since initial release.
7 More Discussions You Might Find Interesting
1. What is on Your Mind?
Hi,
I haven't posted on the forums for a while now, I tried to find the most appropriate section for this post, but if this is in the wrong section please forgive me.
First, let me say I'm a sophomore in HS. I know that job wise I definitely want to do something in computers. A while ago I was... (5 Replies)
Discussion started by: hpicracing
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2. Programming
I am now a student in university in 2nd year. I am studying computer science. But I am not sure what type of jobs computer science provide. I know some of them are software programming or network management. Recently, I hear some about Web Development. I wonder if it is a part of computer science.... (1 Reply)
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3. Web Development
I am now a student in university in 2nd year. I am studying computer science. But I am not sure what type of jobs computer science provide. I know some of them are software programming or network management. Recently, I hear some about Web Development. I wonder if it is a part of computer... (3 Replies)
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4. What is on Your Mind?
I have added a new experimental "Computer Science and Mathematics Trivia - True or False" section in the discussions, currently under the tags box.
In the future, I plan to
Expand this feature to add more trivia categories from math, science and technology.
Keep track of correct and... (20 Replies)
Discussion started by: Neo
20 Replies
5. What is on Your Mind?
The UNIX and Linux Forums now has over 1000 TRUE / FALSE computer science and computer related trivia question in our database. These questions are of relatively high quality (compared to similar sites on the web) and are fun (according to feedback by users). In the first week during the... (1 Reply)
Discussion started by: Neo
1 Replies
6. What is on Your Mind?
Thanks to Akshay, who helped me write the core MySQL queries, we now have two new draft leaderboards, by (1) member and by (2) country:
https://www.unix.com/trivia_stats.php
Currently milhan leads the members with a high score of 90%:
... (3 Replies)
Discussion started by: Neo
3 Replies
7. What is on Your Mind?
Just noticed that our successful computer trivia feature (stats here) has surpassed over 50,000 questions answered by users:
https://www.unix.com/trivia_stats.php
This was a coding effort worth while and I'm pleased to see so many people enjoying it in such a short time since it was released... (3 Replies)
Discussion started by: Neo
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LEARN ABOUT DEBIAN
scene_gap
scene_gap(3alleg4) Allegro manual scene_gap(3alleg4)
NAME
scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern float scene_gap;
DESCRIPTION
This number (default value = 100.0) controls the behaviour of the z-sorting algorithm. When an edge is very close to another's polygon
plane, there is an interval of uncertainty in which you cannot tell which object is visible (which z is smaller). This is due to cumulative
numerical errors for edges that have undergone a lot of transformations and interpolations.
The default value means that if the 1/z values (in projected space) differ by only 1/100 (one percent), they are considered to be equal and
the x-slopes of the planes are used to find out which plane is getting closer when we move to the right.
Larger values means narrower margins, and increasing the chance of missing true adjacent edges/planes. Smaller values means larger margins,
and increasing the chance of mistaking close polygons for adjacent ones. The value of 100 is close to the optimum. However, the optimum
shifts slightly with resolution, and may be application-dependent. It is here for you to fine-tune.
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), render_scene(3alleg4), scene_polygon3d(3alleg4)
Allegro version 4.4.2 scene_gap(3alleg4)