11-06-2019
did you try restarting the entire frame? If that still does not help, check that your other drawer is REALLY powered on, that all cables are connected ... the physical stuff. If that STILL does not work, than your power off has probably fried your board. Just out of curiosity - what does asmi think about the status of the second drawer? And how does your frame look from HMC perspective.
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LEARN ABOUT DEBIAN
next_fli_frame
next_fli_frame(3alleg4) Allegro manual next_fli_frame(3alleg4)
NAME
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int next_fli_frame(int loop);
DESCRIPTION
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, oth-
erwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
RETURN VALUE
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file.
SEE ALSO
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4)
Allegro version 4.4.2 next_fli_frame(3alleg4)