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Top Forums Programming To Perl or not to Perl, that is the question... ;o) Post 303040363 by Neo on Sunday 27th of October 2019 09:36:39 PM
Old 10-27-2019
Having "said all that" and "read all that" .... and now veering off topic ....

I have always admired people who "do" versus those who talk about "doing". Everyone "talks".... but "doing the talk" is a whole different story. That is why I never recommend being "certified" and always promote "building projects and applications".

So, when someone writes code to solve a problem, automates some process, or processes some data (what ever it is), in any language, especially beginners - I think that is much more interesting that the person who comments and critiques the work of others, touts one programing language over another, pushes commercial driven "standards" at every instance, but rarely actual creates nor releases any software of "operational value".

The "engineering ethic" (at least the one thought in the universities I attended way back when) is that engineers design and build for the benefit of society; and there is no "ethic" that the code must be written in PERL or Python, KSH, Bash, Javascript, PHP, using "this or that rigid design philosophy" or whatever. Nor is there any "ethic" that all artists use the same media or painters all paint with the same colors and brushes.

Like many here, I code for production applications nearly every day (even if only for an hour in a single day). This weekend I worked on a Javascript-based application and a PHP-based app. I enjoyed both. Both were production apps used by millions of users every year, in one way or the other. It does not matter for me if I was building the feature from scratch, reverse engineering a good idea, bug fixing an app, or upgrading one. It is all "constructive fun" and good for the mind, soul and spirit.

For those reasons and more, I like when wisecracker and others post their creative work, regardless of the programming language they choose. It's all the same to me, for the most part: reading and writing files (data), conditional branching and loops, pattern matching and extraction, etc. it's like ordering food. If I the menu is in English, Thai, French, Chinese or German, it is still "food", at the end of the day,

Everyone should follow their own dreams and learn as much as they can (all the time, everyday); and unlock their own creative abilities and interests. Most of all, we should stop worrying about what others say or do; because in the end, what matters is what we do (ourselves), not what other people, especially those of strong opinion and forceful voice, do. Always keep the mind of the "beginner" even when you are very good at many things.

Keep up the good work wisecracker, the world needs more talented, creative people like you; and thanks for sharing your creative work here at UNIX.com.
This User Gave Thanks to Neo For This Post:
 

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gravitation(6)							       Games							    gravitation(6)

NAME
gravitation - a game about mania, melancholia, and the creative process. SYNOPSIS
gravitation DESCRIPTION
Gravitation is a video game written by Jason Rohrer about the creative process and the interaction between the creative process and life. Gravitation is an art game. As a result, some people love it and some people hate it. Check out the links to places it has been discussed on the website for some of the reactions. The mechanics of the game are fairly simple. Your "score" is related to the amount of "projects" you complete. To complete a project, first you need to discover and idea. In the game ideas are represented by blue stars and located in the maze above your initial position. To get to the maze, you can either wait till you feel inspired to jump that far, or you can play with your daughter and be inspired more quickly. Once you find an idea, it will fall to earth (so to speak), and you now need to "complete" the project by pushing the fallen star (now a white cube) into the fireplace. The game mechanics allow for myriad situations and exploring them can be an interesting experience. The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation. Gravitation is the follow-up to Passage, another art game by Jason Rohrer. USAGE
Gravitation has no command-line options. The left and right arrow keys move left and right. The spacebar is used to jump. Hold for higher jumps. The Esc key is used to quit the game. The game resolution and use of fullscreen or a window can be set by editing the files in /etc/gravitation. SEE ALSO
The website and discussion: http://hcsoftware.sourceforge.net/gravitation/ The game creators statement: http://hcsoftware.sourceforge.net/gravitation/statement.html March 2008 gravitation(6)
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