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Top Forums Programming [Python] BeautifulSoup tags > </a> Post 303039705 by Neo on Saturday 12th of October 2019 06:39:42 PM
Old 10-12-2019
Are you using BeautifulSoup 3 or BeautifulSoup 4?

Beautiful Soup Documentation — Beautiful Soup 4.4.0 documentation

Quote:
Beautiful Soup is a Python library for pulling data out of HTML and XML files. It works with your favorite parser to provide idiomatic ways of navigating, searching, and modifying the parse tree. It commonly saves programmers hours or days of work.

These instructions illustrate all major features of Beautiful Soup 4, with examples. I show you what the library is good for, how it works, how to use it, how to make it do what you want, and what to do when it violates your expectations.

The examples in this documentation should work the same way in Python 2.7 and Python 3.2.

You might be looking for the documentation for Beautiful Soup 3. If so, you should know that Beautiful Soup 3 is no longer being developed, and that Beautiful Soup 4 is recommended for all new projects. If you want to learn about the differences between Beautiful Soup 3 and Beautiful Soup 4, see Porting code to BS4.
 

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BATTLESTAR(6)							 BSD Games Manual						     BATTLESTAR(6)

NAME
battlestar -- a tropical adventure game SYNOPSIS
battlestar [-r] [saved-file] DESCRIPTION
battlestar is an adventure game in the classic style. However, it's slightly less of a puzzle and more a game of exploration. There are a few magical words in the game, but on the whole, simple English should suffice to make one's desires understandable to the parser. THE SETTING
In the days before the darkness came, when battlestars ruled the heavens... Three He made and gave them to His daughters, Beautiful nymphs, the goddesses of the waters. One to bring good luck and simple feats of wonder, Two to wash the lands and churn the waves asunder, Three to rule the world and purge the skies with thunder. In those times great wizards were known and their powers were beyond belief. They could take any object from thin air, and, uttering the word 'su' could disappear. In those times men were known for their lust for gold and desire to wear fine weapons. Swords and coats of mail were fashioned that could withstand a laser blast. But when the darkness fell, the rightful reigns were toppled. Swords and helms and heads of state went rolling across the grass. The entire fleet of battlestars was reduced to a single ship. SAMPLE COMMANDS
take --- take an object drop --- drop an object wear --- wear an object you are holding draw --- carry an object you are wearing put on --- take an object and wear it take off -- draw an object and drop it throw <object> <direction> ! <shell esc> IMPLIED OBJECTS
>-: take watermelon watermelon: Taken. >-: eat watermelon: Eaten. >-: take knife and sword and apple, drop all knife: Taken. broadsword: Taken. apple: Taken. knife: Dropped. broadsword: Dropped. apple: Dropped. >-: get knife: Taken. Notice that the "shadow" of the next word stays around if you want to take advantage of it. That is, saying "take knife" and then "drop" will drop the knife you just took. SCORE &; INVEN The two commands ``score'' and ``inven'' will print out your current status in the game. SAVING A GAME
The command ``save'' will save your game in a file called .Bstar in your home directory by default. You can recover a saved game by using the -r option when you start up the game, or by giving the name of the saved file as an argument. Save files will be saved to and restored from your home directory unless a path is specified - i.e., ``battlestar -r savedgame'' will look for savedgame in your home directory, but ``battlestar -r ./savedgame'' will look in the current directory. ``battlestar -r'' will look for the default file, .Bstar in your home directory. DIRECTIONS
The compass directions N, S, E, and W can be used if you have a compass. If you don't have a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, and B relative direc- tions. HISTORY
I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language. Most interesting things that happen in the game are hardwired into the code, so don't send me any hate mail about it! Instead, enjoy art for art's sake! AUTHOR
David Riggle INSPIRATION &; ASSISTANCE Chris Guthrie Peter Da Silva Kevin Brown Edward Wang Ken Arnold & Company BUGS
Countless. FAN MAIL
Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, riggle.pa@xerox.arpa. BSD
September 7, 2000 BSD
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