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Top Forums UNIX for Beginners Questions & Answers Any way to sort ps output based on STIME? Post 303039550 by newbie_01 on Wednesday 9th of October 2019 07:49:14 AM
Old 10-09-2019
Any way to sort ps output based on STIME?

Hi,

This is one of the thing that am looking for when I post the question on the ps wrapper. It has since been closed as it has taken me too long to post an example.

I have replaced some of the original content of the ps output.

uname -a = SunOS <hostname> 5.11 11.3 sun4v sparc sun4v

Code:
= This is the current output

$: ps -ef | grep pmon | grep -i abc | grep -v grep

     UID   PID  PPID   C    STIME TTY         TIME CMD
  oracle 27452 16899   0   Sep 15 ?           5:42 ora_pmon_abcd9
  oracle  9843 16899   0   Sep 15 ?           4:50 ora_pmon_abcd11
  oracle 28017 16899   0   Sep 26 ?           0:38 ora_pmon_abcd15
  oracle  6017 16899   0   Sep 15 ?           6:37 ora_pmon_abcd1
  oracle  8273 16899   0   Sep 15 ?           4:22 ora_pmon_abcd10
  oracle 29331 16899   0   Sep 15 ?           5:36 ora_pmon_abct1
  oracle  4154 16899   0   Sep 15 ?           4:33 ora_pmon_abct3
  oracle 24750 16899   0   Sep 15 ?           4:33 ora_pmon_abcd8
  oracle  5755 16899   0 06:28:27 ?           0:08 ora_pmon_abcd2
  oracle 23611 16899   0   Sep 15 ?           5:42 ora_pmon_abcd5
  oracle 27760 16899   0   Sep 21 ?           2:46 ora_pmon_abct11
  oracle 22935 16899   0   Sep 15 ?           5:17 ora_pmon_abcd3

= This is the current output that I am hoping to have. I just sorted the output manually below

     UID   PID  PPID   C    STIME TTY         TIME CMD
  oracle  8273 16899   0   Sep 15 ?           4:22 ora_pmon_abcd10
  oracle  4154 16899   0   Sep 15 ?           4:33 ora_pmon_abct3
  oracle 24750 16899   0   Sep 15 ?           4:33 ora_pmon_abcd8
  oracle  9843 16899   0   Sep 15 ?           4:50 ora_pmon_abcd11
  oracle 22935 16899   0   Sep 15 ?           5:17 ora_pmon_abcd3  
  oracle 29331 16899   0   Sep 15 ?           5:36 ora_pmon_abct1
  oracle 23611 16899   0   Sep 15 ?           5:42 ora_pmon_abcd5
  oracle 27452 16899   0   Sep 15 ?           5:42 ora_pmon_abcd9
  oracle  6017 16899   0   Sep 15 ?           6:37 ora_pmon_abcd1
  oracle 27760 16899   0   Sep 21 ?           2:46 ora_pmon_abct11
  oracle 28017 16899   0   Sep 26 ?           0:38 ora_pmon_abcd15
  oracle  5755 16899   0 06:28:27 ?           0:08 ora_pmon_abcd2

Can't find the right ps args to use. Not sure if there is one available tbh. Any way, hope I can get some suggestion on how to achieve the desired output that am after.

Thanks in advance.
This User Gave Thanks to newbie_01 For This Post:
 

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omega(6)							   Games Manual 							  omega(6)

NAME
omega - a hack-style game with quests. SYNOPSIS
omega [save file] DESCRIPTION
omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. If the save file is not specified, omega gives the player the choice of generating a random character, or playing themselves, doing a short quiz to determine an approximation of their abilities. If the save file is given, omega will restore that save file, and if successful, the save file is deleted. Note that some installations of omega compress the save file, using either compress(1) or gzip(1) - if this is the case, and you have a save file that is uncompressed (such files are generated by omega if it receives a signal during play, for exam- ple), you can compress it (with compress(1) or gzip(1)) and remove the .Z or .gz extension. Alternatively, you may simply run with the uncompressed save file - this will not affect the game in any way, but takes more disk space between games. omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other humans are rep- resented by a non-highlighted "@". omega currently consists of a countryside in which are sited a city, various villages, several dungeons, and some "special" sites, such as the temples of the various priesthoods. The game starts in the city of Rampart, where all the guilds have headquarters. As a dungeon is explored, all generated levels are saved in memory. However, only one dungeon is "remembered" at a time, so if you enter two dungeons, the first will be forgotten (it will be regenerated should you wish to enter it again). However, if a dungeon is "completed", this fact will be remembered, basically meaning that the unique monster at the bottom will not be regenerated if you've killed it already. SEE ALSO
compress(1), gzip(1), nethack(6) AUTHOR
Laurence Brothers omega(6)
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