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The Lounge What is on Your Mind? Does anyone know what technology this logo belongs to? Post 303039069 by Neo on Sunday 22nd of September 2019 12:05:15 AM
Old 09-22-2019
Maybe it's a sticker for "o1" visa holders in the US Smilie

Quote:
The O1 visa is a non-resident US visa for people who demonstrate extraordinary ability in their field, whether that be the arts, sport, business, education, or the sciences. The O1 could be considered the non-resident equivalent of the EB1-1 ( the “Extraordinary Ability Green Card”ť, which gives permanent residency).
... and the rocket engineers signify how this visa "rockets" people outside the US to succeed?

Just a thought Smilie
 

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GLPRIORITIZETEXTURES(3G)												  GLPRIORITIZETEXTURES(3G)

NAME
glPrioritizeTextures - set texture residence priority C SPECIFICATION
void glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) PARAMETERS
n Specifies the number of textures to be prioritized. textures Specifies an array containing the names of the textures to be prioritized. priorities Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. DESCRIPTION
glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures. The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident. The priorities given in priorities are clamped to the range [0,1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used. glPrioritizeTextures silently ignores attempts to prioritize texture 0, or any texture name that does not correspond to an existing tex- ture. glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. glTexParameter may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default tex- ture. NOTES
glPrioritizeTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGetTexParameter with parameter name GL_TEXTURE_PRIORITY retrieves the priority of a currently bound texture. SEE ALSO
glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter GLPRIORITIZETEXTURES(3G)
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