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The Lounge What is on Your Mind? Does anyone know what technology this logo belongs to? Post 303039069 by Neo on Sunday 22nd of September 2019 12:05:15 AM
Old 09-22-2019
Maybe it's a sticker for "o1" visa holders in the US Smilie

Quote:
The O1 visa is a non-resident US visa for people who demonstrate extraordinary ability in their field, whether that be the arts, sport, business, education, or the sciences. The O1 could be considered the non-resident equivalent of the EB1-1 ( the “Extraordinary Ability Green Card”ť, which gives permanent residency).
... and the rocket engineers signify how this visa "rockets" people outside the US to succeed?

Just a thought Smilie
 

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GLPRIORITIZETEXTURES(3G)					   OpenGL Manual					  GLPRIORITIZETEXTURES(3G)

NAME
glPrioritizeTextures - set texture residence priority C SPECIFICATION
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); PARAMETERS
n Specifies the number of textures to be prioritized. textures Specifies an array containing the names of the textures to be prioritized. priorities Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. DESCRIPTION
glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures. The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident. The priorities given in priorities are clamped to the range 0 1 before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used. glPrioritizeTextures silently ignores attempts to prioritize texture 0 or any texture name that does not correspond to an existing texture. glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. glTexParameter() may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture. NOTES
glPrioritizeTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed between the execution of glBegin() and the corresponding execution of glEnd(). ASSOCIATED GETS
glGetTexParameter() with parameter name GL_TEXTURE_PRIORITY retrieves the priority of a currently bound texture. SEE ALSO
glAreTexturesResident(), glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLPRIORITIZETEXTURES(3G)
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