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Top Forums UNIX for Advanced & Expert Users Gcc g++ on cygwin - configure: error: *** A compiler with support for C++11 language features is req Post 303036583 by Neo on Wednesday 3rd of July 2019 12:18:54 PM
Old 07-03-2019
Welcome.

FYI, I never use Windows for anything.

Linux for servers (like this site and other servers). MacOS for desktop work (actually, I have four Macs, one 12 core MacPro, one MacMini and two Mac Book Airs).

Today I just bought a new 1TB (actually 960GB, Transcend 855) SSD for my MacPro and installed it already (removing the original 256GB drive), and it works great.

Now that I have more "on board" SSH (internal), it renders video (Adobe After Effects) about twice as fast. One complex (lots of effects) video which took 1.5 hours to render, before the upgrade, rendered today in 40 minutes after the upgrade.

I currently have 64GB of RAM, but I'm considering upgrading to max out at 128GB so I can render faster, especially since I'm prone to spelling errors in After Effects which has no grammar or spelling checker (that I know of). Haha

Anyway, I really suggest you get off "Windows" and move on to a really great unix-based OS like Linux or MacOS Smilie If you want pretty windows and a slick UI, then go with the Mac. If you just want a raw server, then go with Linux. That's what I do, at least. Linux on the servers (without any GUI, terminal only) and Macs to run all the "eye candy" apps on the desktop (rending video with Adobe After Effects, Premier Pro, Camtasia, etc).

Cheers and Good Luck.
 

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bubbros-client(6)						   Games Manual 						 bubbros-client(6)

NAME
bubbros-client - the bub-n-bros client SYNOPSIS
bubbros-client [ options ] [host[:port]] DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers started with bubbros-server(6) or bubbros(6). It supports many different audio and video drivers and is very multi-platform. OPTIONS
host Search for a game on the given machine, and connect to one if found. If this is not defined, search for servers on the local net- work. host:port Connect to server running on given port on given host. If this is not defined, search for servers on the local network. --bits=N This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default). -d DRIVER, --display=DRIVER Use video driver DRIVER. Valid drivers are: X X Window driver for Linux and Unix systems with an X server running. See the --shm option. windows MS Windows driver. pygame PyGame gaming library for python (if installed) has video output. Use it if this is specified. See http://www.pygame.org and the --transparency option. gtk Use the PyGTK library (if installed). See http://www.pygtk.org/ and the --zoom option. -h, --help Display help. --fmt=format This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported formats with --fmt=list. --freq=N This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100. -m, --metaserver Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m host:port. --port TCP=port In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server. This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if you are behind a firewall but can let TCP connexions on specific ports reach you. --port UDP=port Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to reach the client. A random port number is picked by default. -s DRIVER, --sound=DRIVER Use driver DRIVER for audio. Valid drivers are: pygame Use the audio capabilities of the PyGame library (http://www.pygame.org). linux Use the linux audio mixer. See the --freq and --fmt options. windows Use the Windows audio mixer. See the --freq and --bitsoptions. off No sounds. --shm=yes, --shm=no This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and should only be disabled for remote X connections and old X servers. -t Use the TCP protocol. The default is to autodetect the protocol. See the -u option. --transparency=yes, --transparency=no This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game a bit faster. -u Use the UDP protocol. The default is to autodetect the protocol. See the -t option. --zoom=N% This option concerns only the gtk display driver. Scale output by N%. SEE ALSO
bubbros(6) bubbros-server(6) December 7, 2007 bubbros-client(6)
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