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Top Forums UNIX for Advanced & Expert Users Gcc g++ on cygwin - configure: error: *** A compiler with support for C++11 language features is req Post 303036571 by Neo on Wednesday 3rd of July 2019 01:00:14 AM
Old 07-03-2019
Maybe you can move off Window's based CygWin and on to a real unix-like operating system Smilie

From the CygWin site:

Quote:
Cygwin is:

a large collection of GNU and Open Source tools which provide functionality similar to a Linux distribution on Windows.
a DLL (cygwin1.dll) which provides substantial POSIX API functionality.
...isn't it?

Cygwin is not:

a way to run native Linux apps on Windows. You must rebuild your application from source if you want it to run on Windows.
a way to magically make native Windows apps aware of UNIX® functionality like signals, ptys, etc. Again, you need to build your apps from source if you want to take advantage of Cygwin functionality.


If you truly want full gcc capability, move to Linux and off Windows Smilie

Please note. This question is in the "UNIX for Advanced & Expert Users" forum, but this is not a "UNIX for Advanced & Expert Users" question, it is a Windows Cygwin question.

We are not a "Windows" forum, to be honest.
This User Gave Thanks to Neo For This Post:
 

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multithreading_support(3)					       Coin						 multithreading_support(3)

NAME
multithreading_support - Multithreading Support in Coin The support in Coin for using multiple threads in application programs and the Coin library itself, consists of two main features: o Coin provides platform-independent thread-handling abstraction classes. These are classes that the application programmer can freely use in her application code to start new threads, control their execution, work with mutexes and do other tasks related to handling multiple threads. The classes in question are SbThread, SbMutex, SbStorage, SbBarrier, SbCondVar, SbFifo, SbThreadAutoLock, SbRWMutex, and SbTypedStorage. See their respective documentation for the detailed information. The classes fully hides the system-specific implementation, which is either done on top of native Win32 (if on Microsoft Windows), or over POSIX threads (on UNIX and UNIX-like systems). o The other aspect of our multi-threading support is that Coin can be specially configured so that rendering traversals of the scene graph are done in a thread-safe manner. This means e.g. that it is possible to have Coin render the scene in parallel on multiple CPUs for multiple rendering pipes, to better take advantage of such high-end systems (like CAVE environments, for instance). Thread-safe render traversals are off by default, because there is a small overhead involved which would make rendering (very) slightly slower on single-threaded invocations. To get a Coin library built with thread-safe rendering, one must actively re-configure Coin and build a special, local version. For configure-based builds (UNIX and UNIX-like systems, or with Cygwin on Microsoft Windows) this is done with the option '--enable-threadsafe' to Autoconf configure. For how to change the configuration and re-build with Visual Studio, get in touch with us at 'coin- support@coin3d.org'. There are some restrictions and other issues which it is important to be aware of: o We do not yet provide any support for binding the multi-threaded rendering support into the SoQt / SoWin / etc GUI bindings, and neither do we provide bindings against any specific library that handles multi-pipe rendering. This means the application programmer will have to possess some expertise, and put in some effort, to be able to utilize multi-pipe rendering with Coin. o Rendering traversals is currently the only operation which we publicly support to be thread-safe. There are other aspects of Coin that we know are thread-safe, like most other action traversals beside just rendering, but we make no guarantees in this regard. o Be careful about using a separate thread for changing Coin structures versus what is used for the application's GUI event thread. We are aware of at least issues with Qt (and thereby SoQt), where you should not modify the scene graph in any way in a thread separate from the main Qt thread. This because it will trigger operations where Qt is not thread-safe. Since: Coin 2.0 Version 3.1.3 Wed May 23 2012 multithreading_support(3)
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