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The Lounge What is on Your Mind? Top Cybersecurity Threats Earth Year 2019 | You Have Been Warned! Post 303036397 by Neo on Tuesday 25th of June 2019 01:33:24 AM
Old 06-25-2019
Quote:
Originally Posted by wisecracker
This is very aggressive. For a more serious controversial video.
Bog standard heavy metal chordwork but immensely powerful nevertheless.

(Not bad guitar harmonies 1970's style in part to break up the aggression too.)

Extreme Metal - Royalty Free Music | Motion Array
Thanks Again!

That's a great track for a video. Will definitely use "Extreme Metal" for a project sooner than later!

I'm such a noob at this... LOL

Quite often, I listen to a lot of tracks, watch a lot of video clips, and review a lot of specific effects templates without a specific project in mind, then it just all comes together when I decide do create the new project. Sometimes I pick the sound track first, sometimes I write the script first, sometimes I pick the video effects first, since I'm just a novice at this with no specific discipline at all.

Lately, as I get more experienced, I write the script first (the message), then I search for an over all effect (theme, like glitch, or corporate, or grunge, or metal) I like which is normally based on an After Effects or Premier Pro template in my collection or from Motion Array or StoryBlocks which I modify, then I modify Adobe Ae or Pr file(s) to adjust the timing to match the message and desired length, then I add the sound track and adjust the timing of the message and chip to blend in with the sound, then go for videos and images.

While all this is rendering, add the intro and outros to frame the message / theme either in Premier Pro or Camtasia.

I'm new at this, but it's really interesting to do. Motion Array pushes their new content out to YT daily, so I can lounge on the couch with my morning coffee and review all their new stuff on the big screen which looks interesting, and that all is filed away in the back of my mind for future projects.

Maybe you can create some guitar sound tracks for future videos? Smilie As long as they are royalty free, I'm good Smilie
 

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MONSTERZ(1)							   User Commands						       MONSTERZ(1)

NAME
monsterz - a puzzle game of monsters SYNOPSIS
monsterz [OPTION]... DESCRIPTION
Options -h, --help display this help and exit -v, --version display version information and exit -f, --fullscreen start in full screen mode -m, --nomusic disable music -s, --nosfx disable sound effects --outfd <fd> output scores to file descriptor <fd> --data <dir> set alternate data directory to <dir> --score <file> set score file to <file> AUTHOR
Written by Sam Hocevar, music by MenTaLguY, sound effects by Sun Microsystems, Inc., Michael Speck, David White and the Battle for Wesnoth project, Mike Kershaw and Sam Hocevar. REPORTING BUGS
Report bugs or suggestions to <sam@zoy.org>. COPYRIGHT
Copyright (C) 2005, 2006 Sam Hocevar <sam@zoy.org> (C) 1998 MenTaLguY <mental@rydia.net> (C) 2002, 2005 Sun Microsystems, Inc. (C) Michael Speck <kulkanie@gmx.net> (C) 2003 by David White <davidnwhite@optusnet.com.au> and the Battle for Wesnoth project (C) Mike Kershaw <dragorn@kismetwireless.net> This program is free software; you can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/ for more details. The sound effects are released under their own licences: applause.wav and pop.wav are covered by the LGPL, the others are covered by the GPL. SEE ALSO
The in-game help option. monsterz 0.7.0 October 2007 MONSTERZ(1)
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