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The Lounge What is on Your Mind? Top Cybersecurity Threats Earth Year 2019 | You Have Been Warned! Post 303036397 by Neo on Tuesday 25th of June 2019 01:33:24 AM
Old 06-25-2019
Quote:
Originally Posted by wisecracker
This is very aggressive. For a more serious controversial video.
Bog standard heavy metal chordwork but immensely powerful nevertheless.

(Not bad guitar harmonies 1970's style in part to break up the aggression too.)

Extreme Metal - Royalty Free Music | Motion Array
Thanks Again!

That's a great track for a video. Will definitely use "Extreme Metal" for a project sooner than later!

I'm such a noob at this... LOL

Quite often, I listen to a lot of tracks, watch a lot of video clips, and review a lot of specific effects templates without a specific project in mind, then it just all comes together when I decide do create the new project. Sometimes I pick the sound track first, sometimes I write the script first, sometimes I pick the video effects first, since I'm just a novice at this with no specific discipline at all.

Lately, as I get more experienced, I write the script first (the message), then I search for an over all effect (theme, like glitch, or corporate, or grunge, or metal) I like which is normally based on an After Effects or Premier Pro template in my collection or from Motion Array or StoryBlocks which I modify, then I modify Adobe Ae or Pr file(s) to adjust the timing to match the message and desired length, then I add the sound track and adjust the timing of the message and chip to blend in with the sound, then go for videos and images.

While all this is rendering, add the intro and outros to frame the message / theme either in Premier Pro or Camtasia.

I'm new at this, but it's really interesting to do. Motion Array pushes their new content out to YT daily, so I can lounge on the couch with my morning coffee and review all their new stuff on the big screen which looks interesting, and that all is filed away in the back of my mind for future projects.

Maybe you can create some guitar sound tracks for future videos? Smilie As long as they are royalty free, I'm good Smilie
 

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aylet(1)							  Music Software							  aylet(1)

NAME
aylet, xaylet - play Spectrum `.ay' music files SYNOPSIS
aylet/xaylet [-BehlmnNsS] [-A stopafter] [-F fadetime] [-t tracknum] [file1 [file2 ... ]] DESCRIPTION
aylet plays music files in the `.ay' format. These files are essentially wrappers around bits of Z80 code which play music on the Sinclair ZX Spectrum 128's sound hardware - the beeper, or the AY-3-8912 sound chip, or both. Files using the Amstrad CPC ports are also supported. `aylet' has a curses-based interface, and `xaylet' has an X-based one. OPTIONS
-A set stop-after time in seconds (this is the time at which tracks start fading out), or 0 to disable fading. The default is 180 sec- onds (3 minutes). -B use `ABC' stereo positions, rather than the default `ACB'. ACB effectively pushes channels A and B to the left and right (using a stereo delay), with C remaining central; ABC puts A and C to the left/right instead, leaving B central. -e force 8-bit playback, even if 16-bit is available. -F set fade-out time in seconds (the time tracks take to fade out). The default is 10 seconds. -h give terse usage help. -l list the contents of files (track names etc.) rather than playing them. -m use mono rather than the default stereo playback. -n rather than the usual interface, use a simple batch-playing tty style, a bit like mpg123. (Only works in the curses version.) -N use `narrow' stereo separation (so the channels sound closer together) rather than the default `wide' separation. -s output sample data to stdout rather than playing it; implies `-n'. The sample is 44.1kHz 16-bit stereo (or mono if using `-m'). Don't be surprised if the sample takes a little while to generate, as it still has to emulate the Z80. -S apply a pseudo-stereo effect to the beeper output. Works well in some cases, but can make things sound a bit shaky (or rather, more so than usual :-)). -t play only the specified track, then exit. (Strictly speaking, it starts playing the given track, and exits when any track fades out.) Mainly useful when playing a single file non-interactively. file1 etc. the file(s) to play. Currently these can only be specified on the command-line. BEHIND THE SCENES
The way aylet works may seem a little strange if you're not familiar with how the `.ay' format goes about things, so here's some background on how it all works. As mentioned above, the files basically contain chunks of machine code to run on an emulated Z80 with certain sound hardware. Since you're just running a program, you can't really fast-forward or rewind as such, but you can move between tracks specified in the file. (Some files only have one, but others have several.) The whole just-running-a-program thing leads to two other problems, too. You can't tell where a track ends, other than to see when the sound stops; what aylet does is to exit a track after 4 seconds of total silence. And a track may never end at all; aylet fades it out after 3 minutes by default. (Yes, 3 minutes be may too soon to allow some tracks to `finish', but you have to strike the balance somewhere, and it's only a default. Use `-A' or press `s' to change it.) KEYS
Both the curses-based and X-based interfaces use these keys (some of which are based on those used by XMMS): q or Esc exit the program. z previous track. x play. c pause. v stop. b next track. r restart track. Backspace or Delete previous file. Space next file. s increase stop-after time. S decrease stop-after time. Setting it to zero disables fading completely. f increase fade-out time. F decrease fade-out time. h enable/disable high-speed mode, playing four times as fast when enabled (in a way), as a sort of substitute for a real fast-forward control. In xaylet, you can also use the matching buttons for most of the above. When using `aylet -n', the interactivity is scaled down dramatically, leaving just the one control: Ctrl-C if the current track has been playing for less than half a second, exit the program; otherwise, skip to the next track. Note that the key used to do this is really whatever you have set up to generate a SIGINT signal, but it's generally Ctrl-C. EXAMPLES
To play all .ay files in the current directory: aylet *.ay or xaylet *.ay To convert ysfollin.ay to a mono sample in .wav format (requires `sox'): aylet -sm ysfollin.ay |sox -r 44100 -t sw - tune.wav BUGS
The AY is probably too loud relative to the beeper. This may be fixed in the next version, though it's more likely to be an option to choose between the current more reasonable balance and the real thing. :-) Several options which it could reasonably allow to be changed at runtime (e.g. AY stereo, beeper stereo, ACB vs. ABC) can't be at the moment. The X version is currently a bit too much like the curses one, at the expense of GUIness in some respects. SEE ALSO
fuse(1) AUTHOR
Russell Marks (rus@svgalib.org). The Z80 emulation was written by Ian Collier, for xz80. Chris Cox wrote the OpenBSD sound code. Matan Ziv-Av was partly responsible for the OSS sound code. Version 0.4 1st October, 2004 aylet(1)
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