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The Lounge What is on Your Mind? Top 5 Roadblocks to a Secure Cyberspace in 2019 | YouTube Video Post 303036394 by Neo on Tuesday 25th of June 2019 01:15:43 AM
Old 06-25-2019
Quote:
Originally Posted by wisecracker
<Thumbs up emoji here>

The two sudden breaks were timed well within the video, hat's off to you for that one...

Are all your videos going to be related primarily to Cyberspace, if so then I will search the music samples accordingly...

I might, Essential Tremo[u]rs permitting, create a short sample using my Guitar. I will have to experiment first.

EDIT:
(What I used to sound like, live 1976 me playing lead and singing: http://amiga.serveftp.net/Test_gear/Sky/Sky-MyLove.mp3 )
Actually, the sound track you select really made the video stand out, Wise! Great work!

Thanks for your song clip as well. Was that you doing the voice intro and singing too?

Thanks!
This User Gave Thanks to Neo For This Post:
 

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SAMPLE(3alleg4) 						  Allegro manual						   SAMPLE(3alleg4)

NAME
SAMPLE - Stores sound data. Allegro game programming library. SYNOPSIS
#include <allegro.h> typedef struct SAMPLE DESCRIPTION
int bits; - 8 or 16 int stereo; - sample type flag int freq; - sample frequency int priority; - 0-255 unsigned long len; - length (in samples) unsigned long loop_start; - loop start position unsigned long loop_end; - loop finish position void *data; - raw sample data A sample structure, which holds sound data, used by the digital sample routines. You can consider all of these fields as read only except priority, loop_start and loop_end, which you can change them for example after loading a sample from disk. The priority is a value from 0 to 255 (by default set to 128) and controls how hardware voices on the sound card are allocated if you attempt to play more than the driver can handle. This may be used to ensure that the less important sounds are cut off while the important ones are preserved. The variables loop_start and loop_end specify the loop position in sample units, and are set by default to the start and end of the sample. If you are creating your own samples on the fly, you might also want to modify the raw data of the sample pointed by the data field. The sample data are always in unsigned format. This means that if you are loading a PCM encoded sound file with signed 16-bit samples, you would have to XOR every two bytes (i.e. every sample value) with 0x8000 to change the signedness. SEE ALSO
load_sample(3alleg4), exsample(3alleg4) Allegro version 4.4.2 SAMPLE(3alleg4)
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