06-23-2019
Nah! My in depth hobby is creating simple unusual electronics projects that create basic measuring devices for testing electronics in general and controlled by SW.
As quoted on another thread I am working on a basic Audio Function Generator all in pure POSIX shell scripting:
Sine, Square, Triangle, Sawtooth+, Sawtooth-, Pulse+, Pulse-, Noise and if possible Arbitrary from around 30Hz to 20KHz. It assumes that most sound systems can sample at 192000 sps maximum and 2000 sps minimum.
Obviously centred around this MBP, but includes ALSA - Linux and /dev/dsp for a limited CygWin version.
The waveforms generated will be pure ascii from character 32, (space), and character 126, (tilde).
But yes I am willing to pull out some background tracks if need be...
This User Gave Thanks to wisecracker For This Post:
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LEARN ABOUT DEBIAN
wav2swf
wav2swf(1) swftools wav2swf(1)
NAME
wav2swf - convert a WAV file to an SWF animation.
Synopsis
wav2swf [-o filename] file.wav
DESCRIPTION
Takes a wav file and converts it to a swf movie.
OPTIONS
-h, --help
Print short help message and exit
-V, --version
Print version info and exit
-o, --output filename
Explicitly specify output file. (Otherwise, output will go to output.swf)
-r, --framerate fps
Set file framerate to fps frames per second.
-s, --samplerate sps
Set samplerate to sps frames per second (default: 11025).
-d, --definesound
Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
looping.
-l, --loop n
Loop the sound n times.
-C, --cgi
For use as CGI- prepend http header, write to stdout.
-S, --stop
Stop the movie at frame 0, and start the sound at 1, so that the
sound will not play until a "GotoFrame(1)" is issued.
(For use with flashsound.js).
-E, --end
Stop the movie at the end frame
-b, --bitrate bps
Set mp3 bitrate to bps (default: 32)
-v, --verbose
Be more verbose. (Use more than one /-v for greater effect)
AUTHOR
Matthias Kramm <kramm@quiss.org>
wav2swf February 2012 wav2swf(1)