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The Lounge What is on Your Mind? Live Chat (Alpha) in UserCP SF 0.7517 Post 303034124 by Neo on Friday 19th of April 2019 01:57:32 AM
Old 04-19-2019
Live Chat (Alpha) in UserCP SF 0.7517

Interesting....

I am still working on the kinks for Live Chat here at unix.com using a publish-subscribe API from PubNub. Two days ago while working on it, a new user joined the live chat and asked about how to post a new thread in the forum. Then today, one of the members of the PubNub team found our Live Chat link (a surprise to me) and updated the status of a support ticket we have open with them:

Image

The system is starting to work; however, there are things to do:
  • Debug why the live chat page often needs a reload to render in the browser.
  • Debug why the vue.js PubNub API is buggy and presence works but intermediately.
  • Add "who is in live chat" and other features as I debug.


Basically, it works but not as it should to be very usable.

I think the way ahead is to comment out the vue-pubnub API and use the standard PubNub SDK. The only way I was able to get chat history to work was to bypass the PubNub vue.js API and use the plain Javascript SDK API.

Thanks to PubNub for their support. Working with their tech support team has been helpful, for sure. Also, their team has been following up and has taken a interest in our project, which is nice of them.
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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)
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