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Top Forums Web Development Google Trends: react.js angular.js vue.js Post 303033990 by Neo on Tuesday 16th of April 2019 05:00:30 AM
Old 04-16-2019
Google Trends: react.js angular.js vue.js

While I'm on the subject of Google trends, here is a global trend since 2004 comparing react.js, angular.js, vue.js

It's no secret I'm a vue.js fan and coder, but not because of the trend line (which I just saw for the first time a few minutes ago) My experience is that vue.js, a late arrival in the JS web framework space, takes the best of react.js and angular.js and does it better and cleaner. The learning curve is much less and it's really fun and easy when you get the hang of it. Seems web developers agree, according to this Google trend:

Image

.... and the same react.js, angular.js, vue.js trend over the past five years, clearly shows the interest in vue.js outpacing angular.js and react.js

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mouse_setwrap(3)						Svgalib User Manual						  mouse_setwrap(3)

NAME
mouse_setwrap - set what happens at the mouse boundaries SYNOPSIS
#include <vgamouse.h> void mouse_setwrap(int state); DESCRIPTION
This routine determines what to do if the mouse position reaches a boundary. state should be either MOUSE_WRAP, MOUSE_NOWRAP, or a bitwise or of MOUSE_WRAPX, MOUSE_WRAPY, MOUSE_WRAPZ, MOUSE_WRAPRX, MOUSE_WRAPRY, or MOUSE_WRAPRZ. These define if all or the respective coordinates wrap or are clipped at the ends. This variable has been overloaded for the case of multi-dimensional mice that support rotations and can be used to select the coordinate system used to return the current position of the mouse. If the above value of state is also ored with MOUSE_ROT_RX_RY_RZ, rotational information will be returned as the angular position as expressed by the total angle wound around the X, Y, and Z axes. This is the simplest coordinate system to use, but it's also the least useful, since angular rotations about perpendicular axes don't commute. There are situations where this system might be useful, for con- trolling truly independent quantities, such as color, with each axis being used to dial a level of red, green, or blue, but for modeling the actual orientation of a physical object, it's utterly hopeless. If state is instead ored with MOUSE_ROT_INFINITESIMAL, the angular positions returned are expressed as differences from the previously reported position. If the differences are sufficiently small, the angular displacements will commute with each other and can be used to track the motion of a physical object. Other coordinate systems, such as yaw, pitch, and roll, could be defined, but haven't been done due to lack of time. If you feel you need this feature, send mail to Eric Sharkey <sharkey@superk.physics.sunysb.edu> and he just might con- sider coding it up. MOUSE_WRAP and MOUSE_ROT_COORDS can be used to mask out the bits used for wrap and coordinate states, respectively. SEE ALSO
svgalib(7), vgagl(7), libvga.config(5), eventtest(6), mouse_close(3), mouse_init(3), mouse_getposition_6d(3), mouse_setposition(3), mouse_setscale(3), mouse_getx(3), mouse_setxrange(3), mouse_update(3), mouse_waitforupdate(3), vga_setmousesupport(3), mouse_seteven- thandler(3), vga_waitevent(3) AUTHOR
This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The exact source of the referenced function as well as of the original documentation is unknown. It is very likely that both are at least to some extent are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>. Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual. Svgalib (>;= 1.2.11) 27 July 1997 mouse_setwrap(3)
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