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Top Forums Programming Why does this example C code run and yet SHOULD either not compile or give a segmentation fault? Post 303033013 by Corona688 on Thursday 28th of March 2019 11:21:54 AM
Old 03-28-2019
Ah, now you're starting to jump between function with different amounts of local variables. Meaning these local variables may not actually be allocated properly when you use them or freed properly when you return, causing corruption on the stack (i.e. important pointer values on the stack overwritten with your local variables since stack space was never made for them), causing potential crashes on return when RET jumps into lala land. This is not recommended.

Also, main() is somewhat special, to the point newer compilers have stopped letting you take the address of it.
 

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STACK(5)							File Formats Manual							  STACK(5)

NAME
stack - 2.10BSD PDP-11 C stack frame conventions DESCRIPTION
The standard C stack frame layout: ------------------ |...nth argument | push arguments in reverse order ------------------ |second argument | ------------------ | first argument | ------------------ JSR PC,*$_FOO | return address | ------------------ JSR R5,CSV | old R5 value | <----- ------------------ | |previous overlay| | | number | | ------------------ | | r4 | | ------------------ | | r3 | | ------------------ | | r2 | | ------------------ | | first local var| | This is the top of the stack ------------------ | when the called routine ``starts'' | routine | | | allocates | | | storage | | SUB $n,SP | temporary | | ------------------ | | push arguments | | | of next routine| | ------------------ | JSR PC,*$_BAR | return address | | ------------------ | JSR R5,CSV | old R5 value---+------- ------------------ ^ |previous overlay| | | number | | ------------------ | | r4/43/r2/... | | ------------------ | and so on..... | The stack pushes downward through memory addresses. Overlay numbers saved in non-overlaid objects are always zero, but the simplification of not having to maintain two different stack frame formats more than outweighs the extra few micro seconds (less than four) necessary to save the zero ... Functions returning integers leave their return value in R0; functions returning floating constants use FR0; functions returning longs leave return values in R1/R0 (R0 high word, R1 low); functions returning structures leave a pointer to bss storage (one chunk of which is allocated for each such routine) in R0, and the caller will copy from that bss storage to the local destination. Local variables are allocated in such a way that they are referred to as ``-N(R5)'', arguments are referred to as ``+N(R5)''; arguments start at 4(R5), the first integer local declared will be at -10(R5). The SP normally points at the first word available for parameter pushing. A function taking only single word as a parameter can be called simply by moving the parameter into (SP) and calling the function, without having to clean the parameter off the stack on return. Any parameters passed after the first (actually "Nth") must be pushed before the call and cleaned off afterwards. If the function has no local variables and calls no functions, it will allocate no stack and the word labelled ``first local var'' will be unused. It is important to note that routines know how many arguments they pass to a function, and will adjust the stack accordingly after a func- tion returns. NOTE
This stack frame format is the same as that used by overlaid objects in 2.9BSD. AUTHOR
John F. Woods, MIT Concouse Computer Center 3rd Berkeley Distribution STACK(5)
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