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Top Forums Shell Programming and Scripting Help understanding evaluation order Post 303032841 by Neo on Monday 25th of March 2019 06:44:36 AM
Old 03-25-2019
So please upload your entire script (wrapped in forum CODE tags) if you want help.

We are very talented here at unix.com; but reading minds and the work of other people "at an unseen distance" which we cannot imagine is not in our many skill sets.

Smilie
 

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TREK(6) 							 BSD Games Manual							   TREK(6)

NAME
trek -- trekkie game SYNOPSIS
trek [-sf] DESCRIPTION
trek is a game of space glory and war. Below is a summary of commands. For complete documentation, see Trek by Eric Allman. The -s flag makes the game somewhat more efficient if you have a (very) slow terminal. The -f flag (the default) is for faster terminals. The game will ask you what length game you would like. Valid responses are ``short'', ``medium'', and ``long''. You may also type ``restart'', which restarts a previously saved game. You will then be prompted for the skill, to which you must respond ``novice'', ``fair'', ``good'', ``expert'', ``commodore'', or ``impossible''. You should normally start out with a novice and work up. In general, throughout the game, if you forget what is appropriate the game will tell you what it expects if you just type in a question mark. SEE ALSO
/usr/share/doc/usd/31.trek AUTHORS
Eric Allman COMMAND SUMMARY
abandon capture cloak up/down computer request; ... damages destruct dock help impulse course distance lrscan move course distance phasers automatic amount phasers manual amt1 course1 spread1 ... torpedo course [yes] angle/no ram course distance rest time shell shields up/down srscan [yes/ no] status terminate yes/no undock visual course warp warp_factor BSD
May 24, 2009 BSD
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