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Operating Systems Linux Ubuntu Detect and run command upon mouse movement Post 303032783 by wisecracker on Sunday 24th of March 2019 05:16:36 AM
Old 03-24-2019
If you intend to use xinput then you will need to take a minimum of 2 readings for the mouse......
Code:
 xinput query-state <your device name>

......which will give the results:
Code:
2 classes :
ButtonClass
    button[1]=up
    button[2]=up
    button[3]=up
    button[4]=up
    button[5]=up
    button[6]=up
    button[7]=up
ValuatorClass Mode=Relative Proximity=In
    valuator[0]=706
    valuator[1]=570
    valuator[2]=0
    valuator[3]=1560

And the second take:
Code:
2 classes :
ButtonClass
    button[1]=up
    button[2]=up
    button[3]=up
    button[4]=up
    button[5]=up
    button[6]=up
    button[7]=up
ValuatorClass Mode=Relative Proximity=In
    valuator[0]=854
    valuator[1]=476
    valuator[2]=0
    valuator[3]=1935

You will then need to compare the two strings for a difference and VOILA you have detected the mouse movement.
As OSX 10.14.1 does NOT have xinput I have once again rebooted to Linux Mint to help.
It is all up to you now to create your bash script to do the task you want.
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glutSpaceballButtonFunc(3GLUT)					       GLUT					    glutSpaceballButtonFunc(3GLUT)

NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the current window. SYNTAX
void glutSpaceballButtonFunc(void (*func)(int button, int state)); ARGUMENTS
func The new spaceball button callback function. DESCRIPTION
glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with glutDe- viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Space- ball button callbacks will be generated. Passing NULL to glutSpaceballButtonFunc disables the generation of Spaceball button callbacks. When a new window is created, no Spaceball button callback is initially registered. SEE ALSO
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutSpaceballButtonFunc(3GLUT)
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