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Full Discussion: Wildcard with xdotool
Operating Systems Linux Ubuntu Wildcard with xdotool Post 303031724 by Don Cragun on Tuesday 5th of March 2019 12:50:21 AM
Old 03-05-2019
I do not have access to an Ubuntu system. I do not have access to, nor do I have any desire to load, learn how to run, nor run xdotool when, as far as I know, I have no need to have or use xdotool (especially when you tell me that it doesn't work well).

I do, however, have over 45 years of experience using UNIX tools to solve all sorts of problems and I would love to help you learn how to extract the window ID number out of the output from an xdotool selectwindow or xdotool search --name "Error" command if you'll explain to me where the window ID number that you want appears in the output produced by those commands. Telling me that they only produce "simple numbers" without knowing how many simple numbers each of them produces nor which of those simple numbers is the one you want nor what separates those simple numbers in the output of those commands doesn't really tell me anything I can use to help you.

If you would actually show me the exact output produced by one of those commands and explain to me which of the simple numbers output by one or both of those programs is the one and only window ID that you want to use in a subsequent xdotool key --window "window_ID" command on that instance of that system, I'd be happy to help you learn how to do that. But, if you think it is my duty to buy an Ubuntu system, load xdotool on it, learn how to run xdotool and then explain how xdotool works to you; I'm sorry, but that is not my job, is not in my budget, and is not something I have any interest in doing.

Last edited by Don Cragun; 03-05-2019 at 01:51 AM.. Reason: Fix typo : s/search search/search/
 

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UNTITLED
LOCAL UNTITLED NAME
glutSetWindow -- Select the <i>current window</i> LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> void glutSetWindow(int ID); PARAMETERS
ID Window identifier DESCRIPTION
Sets the current window to ID. All OpenGL rendering goes to the current window . Many OpenGLUT functions also implicitly use the current window . Many OpenGLUT callback operations are tied to a window. When your callback is invoked, OpenGLUT will set that particular window to be the current window . However, some callbacks---such as that registered via glutIdleFunc()---do not have associated windows. If a callback is not associated to a particular window, then when OpenGLUT invokes that callback you should always use glutSetWindow() to select the appro- priate window before doing any OpenGL rendering or doing any OpenGLUT window-related operations. There may be cases when you can get away with assuming that the current window is unchanged since some prior time, but OpenGLUT has con- siderable liberaty with respect to when it invokes your functions. Also, your program may add more windows or more operations on other win- dows as you develop it. Lastly, this is a convenient way to select among multiple windows for drawing without actually waiting for that window's display callback. Simply set the current window and draw immediately. This is not always advisable, but may be practical. It is an error to set the current window to a non-existant window (e.g., one that you have closed). A warning will be printed on stderr if you try to do so, and the current window should be unchanged. SEE ALSO
glutGetWindow(3) Epoch
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