Can I presume that if you enter hawk then the output you get is:-
You code is doing what you are asking it to, but the issue (I presume) is a logical one.
You are checking if your input matches each of the items in turn, but you display the message every time. It would be better to define a flag/variable showing a failure before your loop then set the flag to a success within the loop if you meet the criteria. Then after the loop completes, you can display a message based on the flag.
Does that make sense? Sorry if it rather wordy.
Post your thoughts/next attempts and we can help with adjustments.
if i wanted to ping all the machines in a given directory (/etc/hosts) and return a total count of responses how would i go about scripting that?
complete newbie...so be gentle
if ; then //$1 = /etc/hosts
cd "$1"
//this puts me into the directory i need...but how do i send ... (2 Replies)
I would have searched for this but I couldn't really think of what to use for the search text...
I've got a situation where I need to automate responses to an executable when running it from a script so that it can be made into a job the operators don't have to interact with. When I run it... (2 Replies)
Unfortunately googling the word 'chat' gives you zebedee billion responses that relate to everything and few of them refer to the linux chat command. I've read the man page and found a couple of examples but can't see how to do this.
I want to query the modem for it's manufacturer, product id... (8 Replies)
Hello,
I am trying to count how many times a subject makes a correct switch or a correct stay response in a simple task. I have data on which condition they were in (here, labeled "IMAGINE" and "RECALL"), as well as whether they made a left or right button response, and whether the outcome was... (5 Replies)
Hello,
I'm looking for an awk one-liner that prints the first two data fields, then contains a conditional where if $3>$4, it prints $3-$4. Otherwise, it prints $3. Example:
Data file:
123,456,999,888
333,222,444,555
654,543,345,888
444,777,333,111
Output:
123,456,111
333,222,444... (2 Replies)
Greetings,
I've got a Zenoss v2.5 server monitoring a large video encoding farm. Needless to say, these systems are under high bandwidth and CPU utilization the majority of the time.
What I'm running into is that, occasionally, these systems will fail to respond to a standard SNMP request,... (1 Reply)
Hey everyone,
Okay, so I've been having some fun with the dig command, and wanted to dig my old school. Two questions came up from this. So I:
dig @8.8.8.8 +recurse njcu.edu ANY
and the result is about 8 records, including the SOA record. One of them is this weird TXT record, and the other is... (1 Reply)
I have two Linux machines, Linux1 and Linux2. They both have two NFS mounts. We'll call them /scratch1 and /scratch2. And they both reside on the same NetApp filer. If I copy a 512Mb file from /scratch1 to /scratch2 while logged on Linux1 it takes 40s. However if I scp this file from... (1 Reply)
So first: Sorry if the title is confusing...
I have a script I'm writing with a file with several names in it (some other info - but it's not really pertinent...) - I want to be allow the user to delete certain records, but I ran into a problem I'm not sure how to go about fixing.
If I were... (6 Replies)
Discussion started by: sabster
6 Replies
LEARN ABOUT DEBIAN
voice_set_playmode
voice_set_playmode(3alleg4) Allegro manual voice_set_playmode(3alleg4)NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void voice_set_playmode(int voice, int playmode);
DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav-
ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which
will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a
bitfield containing the following values:
PLAYMODE_PLAY
Plays the sample a single time. This is the default if you don't set the loop flag.
PLAYMODE_LOOP
Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end.
PLAYMODE_FORWARD
Plays the sample from beginning to end. This is the default if you don't set the backward flag.
PLAYMODE_BACKWARD
Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the
loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse).
PLAYMODE_BIDIR
When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it
alternates between playing forwards and in reverse.
SEE ALSO Allegro version 4.4.2 voice_set_playmode(3alleg4)