01-31-2019
I like the concept but to tired to go through in depth tonight, I may need some assistance later Tim, now I have to set my electrodes for my electrostimulation therapy, soon over, another 4 days to go and ... Yessssssss
6 More Discussions You Might Find Interesting
1. Post Here to Contact Site Administrators and Moderators
Here is the URL we will use:
https://www.unix.com/post-here-contact-site-administrators-moderators/241569-doesnt-allow-me-use-code-tags.html
I will put this in this text with the URL BBCODE.
Now I will save the thread and test the URL. (1 Reply)
Discussion started by: Neo
1 Replies
2. What is on Your Mind?
Hey,
Scrollbars still do not work in code tags (works on mobile because the mobile site does not use any table tags, only div tags), but hopefully that will change when I convert the bits for post and threads to div tags or update to Bootstrap CSS for tables.
In the meantime, I have update... (0 Replies)
Discussion started by: Neo
0 Replies
3. What is on Your Mind?
Today I mapped out the new badging system using FA icons, Beta 1 in no particular order except a 6 x 8 grid:
https://www.unix.com/members/1-albums215-picture991.png
The prototype HTML code for this layout:
<style>
.fa-badge-grid {
font-size: 1.5em;
}
.row {
... (38 Replies)
Discussion started by: Neo
38 Replies
4. What is on Your Mind?
Happy New Year!
There are currently four UNIX.COM achievement awards up for grabs, as the say. Here they are, in no particular order:
The Order of the Raven
The Order of the Hippo
The Order of the Spider
The Order of the Dragon
Don't ask me what they mean, or who who will get those... (0 Replies)
Discussion started by: Neo
0 Replies
5. What is on Your Mind?
Dear All,
We have received a number of requests in the past year from members who want to send PMs to ask questions because they prefer to ask questions confidentially. Their reasons for this confidentially have primarily been:
They want to include company specific information which needs... (0 Replies)
Discussion started by: Neo
0 Replies
6. What is on Your Mind?
Thank You Patreon Sponsors!
We are using your generous sponsorship dollars for software and media licensing. Your patronage is greatly appreciated!
Currently, we are working on new tech videos on the YouTube YT channel, which is the new official media channel for unix.com.
... (0 Replies)
Discussion started by: Neo
0 Replies
xLart(1) General Commands Manual xLart(1)
NAME
xLart - interactive X interface to rlart(1)
SYNOPSIS
xLart
DESCRIPTION
xLart is an interactive X11-based interface to the rlart(1) off-line lart spooler. xLart uses the lartd - if lartd is not running when
xLart is started, xLart will start it and send an autolart to the members of wheel (not including root). xLart utilises xfaces and Drag-
and-Drop to allow playing admins to either drag lusers onto larts or vice versa. Points are accrued for each successful lart deployment,
and scores written to /var/account/lart/interactive.
xLart makes use of several basic larts, and as more points are accrued (or as the lusers become harder to lart) other, more capable larts
are made available. The basic larts are:
Filleting knife
10lb Sledgehammer
Garrotte
Beretta 9mm
un-set concrete
tommy gun
Of course, since xlart is only distributed in source form, site-dependent larts may be designed, implemented and used by the relevant BOFH
or sysmangler.
The highest level of play also allows for the use of the atomic lart (lat and long must be specified, but some help is given by the pro-
gram) and the psychological lart (old-style lobotomy, Electro-convulsive shock therapy, extreme aversion therapy and drug cocktails). The
psychological lart needs to be used over several rounds, due to its non-instantaneous nature.
The vanilla installation of xLart requires a configuration file list of larts to be added at certain point intervals. A slightly more
interesting installation makes use of the xface library to provide that personal touch when larting lusers. The most interesting variant of
xLart is to not only use xfaces but also to describe a building layout (similar to loderunner) with levels and interior descriptions. This
variant allows several admins/BOFHen to play simultaneously, competing against each other to see how many lusers they can lart in a given
time period (say until local police units arrive) or before ammunition runs out.
FILES
/etc/lartcap
- lart capability database
/var/lib/lart/lusers/xface.<lusername>
- xface for lusername
/var/lib/lart/larts/<lartname>.ppm
- small iconic image of lartname
SEE ALSO
lartcap(5), lac(8), lartd(8) and rlart(1)
BUGS
None found yet, but who really cares?
AUTHORS
James McPherson
GNU Utilities Aug 17, 1997 xLart(1)