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The Lounge What is on Your Mind? Junior engineer attending a senior engineering interview. Post 303029549 by Circuits on Monday 28th of January 2019 05:57:29 PM
Old 01-28-2019
Junior engineer attending a senior engineering interview.

So the company I work for is interviewing for a senior engineer, DevOps position. I was requested to participate in the last interview. I realize, among many things, personality and group cohesiveness are a contributing factor when considering a new employee. With this in mind I only asked non-technical questions. Considering the position we are currently hiring for will have FAR more responsibilities and will require a much more integral understanding DevOps and engineering than my own I would have expected the interview to be a bit more on the technical side. Then again, maybe the candidates credentials have FAR more weight and when interviewing for such a position it is more common to ask non-technical questions?

Well, I have been invited to another interview tomorrow of another candidate. Perhaps some of you who have been working in the DevOps and engineering field for awhile now might have some advice for me? Would it be presumptuous or arrogant for me to ask someone so much more my senior technical questions? At this point, based on the lack of feedback I received, I am going to stick with my previous mentality and ask non-technical questions.
 

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primrose(6)							       Games							       primrose(6)

NAME
primrose - a compelling tile-placement puzzle game SYNOPSIS
primrose DESCRIPTION
Primrose is a video game written by Jason Rohrer. Unlike his previous work, primrose is an not art game. Despite the departure from art games to a puzzle game, primrose is still beautiful and captivating in its own way. The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another colour group, scor- ing points. The cleared tiles change the colour of the surrounding colour group, allowing for chain reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the game will end when the grid fills up. The rush of a long chain reaction and the huge numbers of points that can be obtained from them is the counterpoint to playing it safe until the bitter grey (but slightly more colourful) end. There are many strategies to be explored within that continuum. Your smartphone with wireless internet access is a great place to review and explore the continuum as Primrose includes a networked high scores list with instant replay. USAGE
Primrose has no command-line options. Primrose is primarily controlled with the mouse. The escape and q/Q keys quit the game. Pressing P in the games brings up the menu. This menu has instructions on how to play the game, high scores, a dialog to set the name used for high scores as well as toggles for colorblind mode and sound. Primrose connects to the web for synchronizing high scores. FILES
~/.primrose/ is used to store settings and as a cache. SEE ALSO
The website and description: http://primrose.sourceforge.net/ An interview with the creator: http://pc.ign.com/articles/955/955949p1.html March 2008 primrose(6)
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