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The Lounge What is on Your Mind? Thanks Button Coming to Mobile Soon Post 303028721 by Neo on Sunday 13th of January 2019 11:03:00 PM
Old 01-14-2019
Update:

Thanks is mostly working on mobile now.

It's not working perfectly, but it's working. There is a small tooltip bug I need to fix after thanks is given on mobile, which only effects the button tooltip after thanks is given; but I think it's basically working.

Will working on fixing the tooltip issue soon.
 

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glutButtonBoxFunc(3GLUT)					       GLUT						  glutButtonBoxFunc(3GLUT)

NAME
glutButtonBoxFunc - sets the dial & button box button callback for the current window. SYNTAX
void glutButtonBoxFunc(void (*func)(int button, int state)); ARGUMENTS
func The new button box callback function. DESCRIPTION
glutButtonBoxFunc sets the dial & button box button callback for the current window. The dial & button box button callback for a window is called when the window has dial & button box input focus (normally, when the mouse is in the window) and the user generates dial & button box button presses. The button parameter will be the button number (starting at one). The number of available dial & button box buttons can be determined with glutDeviceGet(GLUT_NUM_BUTTON_BOX_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. Registering a dial & button box button callback when a dial & button box device is not available is ineffectual and not an error. In this case, no dial & button box button callbacks will be generated. Passing NULL to glutButtonBoxFunc disables the generation of dial & button box button callbacks. When a new window is created, no dial & button box button callback is initially registered. SEE ALSO
glutDialsFunc, glutDeviceGet, glutSpaceballButtonFunc, glutTabletButtonFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutButtonBoxFunc(3GLUT)
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