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The Lounge What is on Your Mind? Search for REALLY old threads / posts Post 303028707 by RudiC on Sunday 13th of January 2019 07:57:23 AM
Old 01-13-2019
Hi Neo,


I totally agree that the improved search function is of low priority compared to the current WIP. I'm totally satisfied to find it somewhere on the todo list.
Thanks
Rüdiger
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create_trans_table(3alleg4)					  Allegro manual				       create_trans_table(3alleg4)

NAME
create_trans_table - Fills a color mapping table for translucency effects. Allegro game programming library. SYNOPSIS
#include <allegro.h> void create_trans_table(COLOR_MAP *table, const PALETTE pal, int r, g, b, void (*callback)(int pos)); DESCRIPTION
Fills the specified color mapping table with lookup data for doing translucency effects with the specified palette. When combining the col- ors c1 and c2 with this table, the result will be a color somewhere between the two. The r, g, and b parameters specify the solidity of each color component, ranging from 0 (totally transparent) to 255 (totally solid). For 50% solidity, pass 128. This function treats source color #0 as a special case, leaving the destination unchanged whenever a zero source pixel is encountered, so that masked sprites will draw correctly. This function will take advantage of the global rgb_map variable to speed up color conversions. If the callback function is not NULL, it will be called 256 times during the calculation, allowing you to display a progress indicator. Exam- ple: COLOR_MAP trans_table; ... /* Build a color lookup table for translucent drawing. */ create_trans_table(&trans_table, pal, 128, 128, 128, NULL); SEE ALSO
color_map(3alleg4), create_light_table(3alleg4), create_color_table(3alleg4), create_blender_table(3alleg4), draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4), rgb_map(3alleg4), ex3d(3alleg4), extrans(3alleg4) Allegro version 4.4.2 create_trans_table(3alleg4)
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